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115 lines
4.5 KiB
115 lines
4.5 KiB
function push_circle_at(positions, cl, r, g, b, c, o) { |
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positions.push(c.x + o[0].x, c.y + o[0].y, c.x + o[4].x, c.y + o[4].y, c.x + o[8].x, c.y + o[8].y); |
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positions.push(c.x + o[4].x, c.y + o[4].y, c.x + o[0].x, c.y + o[0].y, c.x + o[2].x, c.y + o[2].y); |
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positions.push(c.x + o[8].x, c.y + o[8].y, c.x + o[4].x, c.y + o[4].y, c.x + o[6].x, c.y + o[6].y); |
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positions.push(c.x + o[0].x, c.y + o[0].y, c.x + o[8].x, c.y + o[8].y, c.x + o[10].x, c.y + o[10].y); |
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positions.push(c.x + o[2].x, c.y + o[2].y, c.x + o[0].x, c.y + o[0].y, c.x + o[1].x, c.y + o[1].y); |
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positions.push(c.x + o[4].x, c.y + o[4].y, c.x + o[2].x, c.y + o[2].y, c.x + o[3].x, c.y + o[3].y); |
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positions.push(c.x + o[6].x, c.y + o[6].y, c.x + o[4].x, c.y + o[4].y, c.x + o[5].x, c.y + o[5].y); |
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positions.push(c.x + o[8].x, c.y + o[8].y, c.x + o[6].x, c.y + o[6].y, c.x + o[7].x, c.y + o[7].y); |
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positions.push(c.x + o[10].x, c.y + o[10].y, c.x + o[8].x, c.y + o[8].y, c.x + o[9].x, c.y + o[9].y); |
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positions.push(c.x + o[0].x, c.y + o[0].y, c.x + o[10].x, c.y + o[10].y, c.x + o[11].x, c.y + o[11].y); |
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for (let i = 0; i < 3 * 10; ++i) { |
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cl.push(r, g, b); |
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} |
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} |
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function push_stroke(state, stroke, positions, colors) { |
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const stroke_width = state.stroke_width; |
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const points = stroke.points; |
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const color_u32 = stroke.color; |
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const r = (color_u32 >> 16) & 0xFF; |
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const g = (color_u32 >> 8) & 0xFF; |
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const b = color_u32 & 0xFF; |
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if (points.length < 2) { |
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// TODO |
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return; |
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} |
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// Simple 12 point circle (store offsets and reuse) |
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const POINTS = 12; |
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const phi_step = 2 * Math.PI / POINTS; |
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const circle_offsets = []; |
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for (let i = 0; i < POINTS; ++i) { |
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const phi = phi_step * i; |
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const ox = stroke_width / 2 * Math.cos(phi); |
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const oy = stroke_width / 2 * Math.sin(phi); |
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circle_offsets.push({'x': ox, 'y': oy}); |
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} |
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for (let i = 0; i < points.length - 1; ++i) { |
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const px = points[i].x; |
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const py = points[i].y; |
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const nextpx = points[i + 1].x; |
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const nextpy = points[i + 1].y; |
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const d1x = nextpx - px; |
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const d1y = nextpy - py; |
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// Perpendicular to (d1x, d1y), points to the LEFT |
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let perp1x = -d1y; |
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let perp1y = d1x; |
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const perpnorm1 = Math.sqrt(perp1x * perp1x + perp1y * perp1y); |
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perp1x /= perpnorm1; |
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perp1y /= perpnorm1; |
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const s1x = px + perp1x * stroke_width / 2; |
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const s1y = py + perp1y * stroke_width / 2; |
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const s2x = px - perp1x * stroke_width / 2; |
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const s2y = py - perp1y * stroke_width / 2; |
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const s3x = nextpx + perp1x * stroke_width / 2; |
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const s3y = nextpy + perp1y * stroke_width / 2; |
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const s4x = nextpx - perp1x * stroke_width / 2; |
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const s4y = nextpy - perp1y * stroke_width / 2; |
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positions.push(s1x, s1y, s2x, s2y, s4x, s4y); |
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positions.push(s1x, s1y, s4x, s4y, s3x, s3y); |
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for (let j = 0; j < 6; ++j) { |
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colors.push(r, g, b); |
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} |
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// Rotate circle offsets so that the diameter of the circle is |
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// perpendicular to the (dx, dy) vector. This way the circle won't |
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// "poke out" of the rectangle |
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const angle = Math.atan(Math.abs(s3x - s4x), Math.abs(s3y - s4y)); |
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push_circle_at(positions, colors, r, g, b, points[i], circle_offsets); |
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} |
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// TODO: angle |
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push_circle_at(positions, colors, r, g, b, points[points.length - 1], circle_offsets); |
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} |
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function add_static_stroke(state, context, stroke) { |
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state.strokes.push(stroke); |
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push_stroke(state, stroke, context.static_positions, context.static_colors); |
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context.static_positions_f32 = new Float32Array(context.static_positions); |
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context.static_colors_u8 = new Uint8Array(context.static_colors); |
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} |
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function update_dynamic_stroke(state, context, point) { |
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state.current_stroke.points.push(point); |
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context.dynamic_positions.length = 0; // TODO: incremental |
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context.dynamic_colors.length = 0; |
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push_stroke(state, state.current_stroke, context.dynamic_positions, context.dynamic_colors); |
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context.dynamic_positions_f32 = new Float32Array(context.dynamic_positions); |
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context.dynamic_colors_u8 = new Uint8Array(context.dynamic_colors); |
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} |
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function clear_dynamic_stroke(state, context) { |
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state.current_stroke.points.length = 0; |
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context.dynamic_positions.length = 0; |
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context.dynamic_colors.length = 0; |
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context.dynamic_positions_f32 = new Float32Array(0); |
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context.dynamic_colors_u8 = new Uint8Array(0); |
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} |