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244 lines
7.8 KiB
244 lines
7.8 KiB
function push_point(s, x, y, u, v, r, g, b, type) { |
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ser_f32(s, x); |
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ser_f32(s, y); |
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ser_f32(s, u); |
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ser_f32(s, v); |
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// ser_u8(s, Math.floor(Math.random() * 255)); |
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// ser_u8(s, Math.floor(Math.random() * 255)); |
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// ser_u8(s, Math.floor(Math.random() * 255)); |
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ser_u8(s, r); |
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ser_u8(s, g); |
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ser_u8(s, b); |
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ser_u8(s, type); |
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} |
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function push_circle(s, cx, cy, radius, r, g, b) { |
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push_point(s, cx - radius, cy - radius, 0, 0, r, g, b, 1); |
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push_point(s, cx - radius, cy + radius, 0, 1, r, g, b, 1); |
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push_point(s, cx + radius, cy - radius, 1, 0, r, g, b, 1); |
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push_point(s, cx + radius, cy + radius, 1, 1, r, g, b, 1); |
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push_point(s, cx + radius, cy - radius, 1, 0, r, g, b, 1); |
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push_point(s, cx - radius, cy + radius, 0, 1, r, g, b, 1); |
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} |
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function push_quad(s, p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y, r, g, b) { |
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push_point(s, p1x, p1y, 0, 0, r, g, b, 0); |
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push_point(s, p2x, p2y, 0, 1, r, g, b, 0); |
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push_point(s, p3x, p3y, 1, 0, r, g, b, 0); |
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push_point(s, p4x, p4y, 1, 1, r, g, b, 0); |
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push_point(s, p3x, p3y, 1, 0, r, g, b, 0); |
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push_point(s, p2x, p2y, 0, 1, r, g, b, 0); |
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} |
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function push_stroke(s, stroke) { |
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const stroke_width = stroke.width; |
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const points = stroke.points; |
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const color_u32 = stroke.color; |
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const r = (color_u32 >> 16) & 0xFF; |
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const g = (color_u32 >> 8) & 0xFF; |
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const b = color_u32 & 0xFF; |
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if (points.length === 0) { |
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return; |
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} |
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if (points.length === 1) { |
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push_circle(s, points[0].x, points[0].y, stroke_width / 2, r, g, b); |
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return; |
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} |
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for (let i = 0; i < points.length - 1; ++i) { |
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const px = points[i].x; |
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const py = points[i].y; |
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const nextpx = points[i + 1].x; |
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const nextpy = points[i + 1].y; |
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const d1x = nextpx - px; |
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const d1y = nextpy - py; |
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// Perpendicular to (d1x, d1y), points to the LEFT |
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let perp1x = -d1y; |
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let perp1y = d1x; |
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const perpnorm1 = Math.sqrt(perp1x * perp1x + perp1y * perp1y); |
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perp1x /= perpnorm1; |
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perp1y /= perpnorm1; |
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const s1x = px + perp1x * stroke_width / 2; |
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const s1y = py + perp1y * stroke_width / 2; |
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const s2x = px - perp1x * stroke_width / 2; |
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const s2y = py - perp1y * stroke_width / 2; |
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const s3x = nextpx + perp1x * stroke_width / 2; |
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const s3y = nextpy + perp1y * stroke_width / 2; |
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const s4x = nextpx - perp1x * stroke_width / 2; |
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const s4y = nextpy - perp1y * stroke_width / 2; |
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push_quad(s, s2x, s2y, s1x, s1y, s4x, s4y, s3x, s3y, r, g, b); |
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push_circle(s, px, py, stroke_width / 2, r, g, b); |
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} |
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const lastp = points[points.length - 1]; |
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push_circle(s, lastp.x, lastp.y, stroke_width / 2, r, g, b); |
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} |
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function geometry_prepare_stroke(state) { |
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if (!state.online) { |
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return null; |
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} |
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return { |
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'color': state.players[state.me].color, |
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'width': state.players[state.me].width, |
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'points': process_stroke(state, state.players[state.me].points), |
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'user_id': state.me, |
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}; |
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} |
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function geometry_add_stroke(state, context, stroke) { |
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if (!state.online || !stroke) return; |
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const bytes_left = context.static_stroke_serializer.size - context.static_stroke_serializer.offset; |
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const bytes_needed = (stroke.points.length * 12 + 6) * config.bytes_per_point; |
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if (bytes_left < bytes_needed) { |
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const old_view = context.static_stroke_serializer.strview; |
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const old_offset = context.static_stroke_serializer.offset; |
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const new_size = Math.ceil((context.static_stroke_serializer.size + bytes_needed) * 1.62); |
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context.static_stroke_serializer = serializer_create(new_size); |
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context.static_stroke_serializer.strview.set(old_view); |
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context.static_stroke_serializer.offset = old_offset; |
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} |
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push_stroke(context.static_stroke_serializer, stroke); |
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} |
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function recompute_dynamic_data(state, context) { |
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let bytes_needed = 0; |
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for (const player_id in state.players) { |
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const player = state.players[player_id]; |
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if (player.points.length > 0) { |
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bytes_needed += (player.points.length * 12 + 6) * config.bytes_per_point; |
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} |
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} |
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if (bytes_needed > context.dynamic_stroke_serializer.size) { |
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context.dynamic_stroke_serializer = serializer_create(Math.ceil(bytes_needed * 1.62)); |
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} else { |
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context.dynamic_stroke_serializer.offset = 0; |
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} |
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for (const player_id in state.players) { |
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// player has the same data as their current stroke: points, color, width |
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const player = state.players[player_id]; |
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if (player.points.length > 0) { |
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push_stroke(context.dynamic_stroke_serializer, player); |
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} |
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} |
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} |
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function geometry_add_point(state, context, player_id, point) { |
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if (!state.online) return; |
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state.players[player_id].points.push(point); |
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recompute_dynamic_data(state, context); |
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} |
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function geometry_clear_player(state, context, player_id) { |
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if (!state.online) return; |
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state.players[player_id].points.length = 0; |
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recompute_dynamic_data(state, context); |
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} |
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function add_image(context, image_id, bitmap, p) { |
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const x = p.x; |
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const y = p.y; |
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const gl = context.gl; |
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const id = Object.keys(context.textures).length; |
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context.textures[id] = { |
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'texture': gl.createTexture(), |
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'image_id': image_id |
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}; |
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gl.bindTexture(gl.TEXTURE_2D, context.textures[id].texture); |
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA,gl.UNSIGNED_BYTE, bitmap); |
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); |
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
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context.quad_positions.push(...[ |
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x, y, |
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x, y + bitmap.height, |
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x + bitmap.width, y + bitmap.height, |
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x + bitmap.width, y, |
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x, y, |
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x + bitmap.width, y + bitmap.height, |
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]); |
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context.quad_texcoords.push(...[ |
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0, 0, |
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0, 1, |
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1, 1, |
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1, 0, |
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0, 0, |
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1, 1, |
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]); |
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context.quad_positions_f32 = new Float32Array(context.quad_positions); |
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context.quad_texcoords_f32 = new Float32Array(context.quad_texcoords); |
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} |
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function move_image(context, image_event) { |
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const x = image_event.x; |
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const y = image_event.y; |
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const count = Object.keys(context.textures).length; |
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for (let id = 0; id < count; ++id) { |
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const image = context.textures[id]; |
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if (image.image_id === image_event.image_id) { |
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context.quad_positions[id * 12 + 0] = x; |
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context.quad_positions[id * 12 + 1] = y; |
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context.quad_positions[id * 12 + 2] = x; |
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context.quad_positions[id * 12 + 3] = y + image_event.height; |
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context.quad_positions[id * 12 + 4] = x + image_event.width; |
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context.quad_positions[id * 12 + 5] = y + image_event.height; |
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context.quad_positions[id * 12 + 6] = x + image_event.width; |
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context.quad_positions[id * 12 + 7] = y; |
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context.quad_positions[id * 12 + 8] = x; |
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context.quad_positions[id * 12 + 9] = y; |
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context.quad_positions[id * 12 + 10] = x + image_event.width; |
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context.quad_positions[id * 12 + 11] = y + image_event.height; |
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context.quad_positions_f32 = new Float32Array(context.quad_positions); |
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break; |
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} |
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} |
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} |
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function image_at(state, x, y) { |
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for (let i = state.events.length - 1; i >= 0; --i) { |
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const event = state.events[i]; |
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if (event.type === EVENT.IMAGE && !event.deleted) { |
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if ('height' in event && 'width' in event) { |
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if (event.x <= x && x <= event.x + event.width && event.y <= y && y <= event.y + event.height) { |
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return event; |
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} |
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} |
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} |
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} |
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return null; |
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} |