function init_listeners(state, context) { window.addEventListener('keydown', (e) => keydown(e, state, context)); window.addEventListener('keyup', (e) => keyup(e, state, context)); window.addEventListener('paste', (e) => paste(e, state, context)); context.canvas.addEventListener('mousedown', (e) => mousedown(e, state, context)); context.canvas.addEventListener('mousemove', (e) => mousemove(e, state, context)); context.canvas.addEventListener('mouseup', (e) => mouseup(e, state, context)); context.canvas.addEventListener('mouseleave', (e) => mouseup(e, state, context)); context.canvas.addEventListener('contextmenu', cancel); context.canvas.addEventListener('wheel', (e) => wheel(e, state, context)); context.canvas.addEventListener('touchstart', (e) => touchstart(e, state, context)); context.canvas.addEventListener('touchmove', (e) => touchmove(e, state, context)); context.canvas.addEventListener('touchend', (e) => touchend(e, state, context)); context.canvas.addEventListener('touchcancel', (e) => touchend(e, state, context)); context.canvas.addEventListener('drop', (e) => on_drop(e, state, context)); context.canvas.addEventListener('dragover', (e) => mousemove(e, state, context)); } function cancel(e) { e.preventDefault(); return false; } function zenmode() { document.querySelector('.pallete-wrapper').classList.toggle('hidden'); document.querySelector('.sizer-wrapper').classList.toggle('hidden'); } async function paste(e, state, context) { const items = (e.clipboardData || e.originalEvent.clipboardData).items; for (const item of items) { if (item.kind === 'file') { const file = item.getAsFile(); await insert_image(state, context, file); } } } function keydown(e, state, context) { if (e.code === 'Space' && !state.drawing) { state.spacedown = true; context.canvas.classList.add('movemode'); } else if (e.code === 'Tab') { e.preventDefault(); zenmode(); } else if (e.code === 'KeyZ') { const topleft = screen_to_canvas(state, {'x': 0, 'y': 0}); const bottomright = screen_to_canvas(state, {'x': context.canvas.width, 'y': context.canvas.height}); for (let i = 0; i < state.events.length; ++i) { const event = state.events[i]; if (event.type === EVENT.STROKE) { let on_screen = false; for (const p of event.points) { if (topleft.x <= p.x && p.x <= bottomright.x && topleft.y <= p.y && p.y <= bottomright.y) { on_screen = true; break; } } if (on_screen) { console.log(i); } } } } else if (e.code === 'KeyD') { context.debug_mode = !context.debug_mode; schedule_draw(state, context); } } function keyup(e, state, context) { if (e.code === 'Space' && state.spacedown) { state.spacedown = false; state.moving = false; context.canvas.classList.remove('movemode'); } } function mousedown(e, state, context) { const screenp = {'x': window.devicePixelRatio * e.clientX, 'y': window.devicePixelRatio * e.clientY}; const canvasp = screen_to_canvas(state, screenp); if (e.button === 2) { // Right click on image to select it const image_event = image_at(state, canvasp.x, canvasp.y); if (image_event) { context.active_image = image_event.image_id; } else { context.active_image = null; } schedule_draw(state, context); return; } if (e.button !== 0) { return; } if (context.active_image) { // Move selected image with left click const image_event = image_at(state, canvasp.x, canvasp.y); if (image_event && image_event.image_id === context.active_image) { state.moving_image = image_event; return; } } if (state.spacedown) { state.moving = true; context.canvas.classList.add('moving'); return; } if (state.tools.active === 'pencil') { geometry_clear_player(state, context, state.me); geometry_add_point(state, context, state.me, canvasp); state.drawing = true; context.active_image = null; schedule_draw(state, context); } else if (state.tools.active === 'ruler') { } else if (state.tools.active === 'eraser') { state.erasing = true; } } function mousemove(e, state, context) { e.preventDefault(); let do_draw = false; if (state.moving) { state.canvas.offset.x += e.movementX; state.canvas.offset.y += e.movementY; do_draw = true; } if (state.moving_image) { state.moving_image.x += e.movementX / state.canvas.zoom; state.moving_image.y += e.movementY / state.canvas.zoom; move_image(context, state.moving_image); do_draw = true; } const screenp = {'x': window.devicePixelRatio * e.clientX, 'y': window.devicePixelRatio * e.clientY}; const canvasp = screen_to_canvas(state, screenp); if (state.drawing) { geometry_add_point(state, context, state.me, canvasp); fire_event(state, predraw_event(canvasp.x, canvasp.y)); do_draw = true; } if (state.erasing) { const p1 = screen_to_canvas(state, state.cursor); const p2 = { 'x': canvasp.x, 'y': canvasp.y }; const erased = strokes_intersect_line(state, p1, p2); for (const index of erased) { if (!state.events[index].deleted) { state.events[index].deleted = true; do_draw = true; geometry_delete_stroke(state, context, index); } } } if (do_draw) { schedule_draw(state, context); } state.cursor = screenp; return false; } function mouseup(e, state, context) { if (e.button !== 0) { return; } if (state.moving_image) { schedule_draw(state, context); queue_event(state, image_move_event(context.active_image, state.moving_image.x, state.moving_image.y)); state.moving_image = null; return; } if (state.moving) { state.moving = false; context.canvas.classList.remove('moving'); return; } if (state.drawing) { const stroke = geometry_prepare_stroke(state); if (stroke) { geometry_add_stroke(state, context, stroke); queue_event(state, stroke_event(state)); geometry_clear_player(state, context, state.me); schedule_draw(state, context); } state.drawing = false; return; } if (state.erasing) { state.erasing = false; return; } } function wheel(e, state, context) { const screenp = {'x': window.devicePixelRatio * e.clientX, 'y': window.devicePixelRatio * e.clientY}; const canvasp = screen_to_canvas(state, screenp); const dz = (e.deltaY < 0 ? 0.1 : -0.1); const old_zoom = state.canvas.zoom; state.canvas.zoom *= (1.0 + dz); if (state.canvas.zoom > config.max_zoom) { state.canvas.zoom = old_zoom; return; } if (state.canvas.zoom < config.min_zoom) { state.canvas.zoom = old_zoom; return; } const zoom_offset_x = Math.round((dz * old_zoom) * canvasp.x); const zoom_offset_y = Math.round((dz * old_zoom) * canvasp.y); state.canvas.offset.x -= zoom_offset_x; state.canvas.offset.y -= zoom_offset_y; schedule_draw(state, context); } function touchstart(e, state) { e.preventDefault(); if (state.touch.drawing) { // Ingore subsequent touches if we are already drawing return; } // First finger(s) down? if (state.touch.ids.length === 0) { if (e.changedTouches.length === 1) { // We give a bit of time to add a second finger state.touch.waiting_for_second_finger = true; state.touch.moves = 0; state.touch.buffered.length = 0; state.touch.ids.push(e.changedTouches[0].identifier); setTimeout(() => { state.touch.waiting_for_second_finger = false; }, config.second_finger_timeout); } else { console.error('Two touchstarts at the same time are not yet supported'); } return; } // There are touches already if (state.touch.waiting_for_second_finger) { if (e.changedTouches.length === 1) { state.touch.ids.push(e.changedTouches[0].identifier); for (const touch of e.touches) { const screenp = {'x': window.devicePixelRatio * touch.clientX, 'y': window.devicePixelRatio * touch.clientY}; if (touch.identifier === state.touch.ids[0]) { state.touch.first_finger_position = screenp; } else if (touch.identifier === state.touch.ids[1]) { state.touch.second_finger_position = screenp; } } } return; } } function touchmove(e, state, context) { if (state.touch.ids.length === 1) { const touch = find_touch(e.changedTouches, state.touch.ids[0]); if (!touch) { return; } const screenp = {'x': window.devicePixelRatio * touch.clientX, 'y': window.devicePixelRatio * touch.clientY}; const canvasp = screen_to_canvas(state, screenp); if (state.touch.moving) { // Can happen if we have been panning the canvas and lifted one finger, // but not the second one return; } if (!state.touch.drawing) { // Buffer this move state.touch.moves += 1; if (state.touch.moves > config.buffer_first_touchmoves) { // Start drawing, no more waiting state.touch.waiting_for_second_finger = false; state.touch.drawing = true; } else { state.touch.buffered.push(canvasp); } } else { // Handle buffered moves if (state.touch.buffered.length > 0) { geometry_clear_player(state, context, state.me); for (const p of state.touch.buffered) { geometry_add_point(state, context, state.me, p); fire_event(state, predraw_event(p.x, p.y)); } state.touch.buffered.length = 0; } geometry_add_point(state, context, state.me, canvasp); fire_event(state, predraw_event(canvasp.x, canvasp.y)); schedule_draw(state, context); } return; } if (state.touch.ids.length === 2) { state.touch.moving = true; let first_finger_position = null; let second_finger_position = null; // A separate loop because touches might be in different order ? (question mark) // IMPORTANT: e.touches, not e.changedTouches! for (const touch of e.touches) { const screenp = {'x': window.devicePixelRatio * touch.clientX, 'y': window.devicePixelRatio * touch.clientY}; if (touch.identifier === state.touch.ids[0]) { first_finger_position = screenp; } else if (touch.identifier === state.touch.ids[1]) { second_finger_position = screenp; } } const old_finger_midpoint = mid_v2(state.touch.first_finger_position, state.touch.second_finger_position); const new_finger_midpoint = mid_v2(first_finger_position, second_finger_position); const new_finger_midpoint_canvas = mid_v2( screen_to_canvas(state, first_finger_position), screen_to_canvas(state, second_finger_position) ); const old_finger_distance = dist_v2(state.touch.first_finger_position, state.touch.second_finger_position); const new_finger_distance = dist_v2(first_finger_position, second_finger_position); const dx = new_finger_midpoint.x - old_finger_midpoint.x; const dy = new_finger_midpoint.y - old_finger_midpoint.y; const old_zoom = state.canvas.zoom; state.canvas.offset.x += dx; state.canvas.offset.y += dy; // console.log(new_finger_distance, state.touch.finger_distance); const scale_by = new_finger_distance / old_finger_distance; const dz = state.canvas.zoom * (scale_by - 1.0); const zoom_offset_x = dz * new_finger_midpoint_canvas.x; const zoom_offset_y = dz * new_finger_midpoint_canvas.y; if (config.min_zoom <= state.canvas.zoom * scale_by && state.canvas.zoom * scale_by <= config.max_zoom) { state.canvas.zoom *= scale_by; state.canvas.offset.x -= zoom_offset_x; state.canvas.offset.y -= zoom_offset_y; } state.touch.first_finger_position = first_finger_position; state.touch.second_finger_position = second_finger_position; schedule_draw(state, context); return; } } function touchend(e, state, context) { for (const touch of e.changedTouches) { if (state.touch.drawing) { if (state.touch.ids[0] == touch.identifier) { // const event = stroke_event(); // await queue_event(event); const stroke = geometry_prepare_stroke(state); if (stroke) { geometry_add_stroke(state, context, stroke); queue_event(state, stroke_event(state)); geometry_clear_player(state, context, state.me); schedule_draw(state, context); } state.touch.drawing = false; } } const index = state.touch.ids.indexOf(touch.identifier); if (index !== -1) { state.touch.ids.splice(index, 1); } } if (state.touch.ids.length === 0) { // Only allow drawing again when ALL fingers have been lifted state.touch.moving = false; waiting_for_second_finger = false; } } async function on_drop(e, state, context) { e.preventDefault(); if (e.dataTransfer.files.length !== 1) { return; } const file = e.dataTransfer.files[0]; await insert_image(state, context, file); schedule_draw(state, context); return false; }