function init_listeners(state, context) { window.addEventListener('keydown', (e) => keydown(e, state, context)); window.addEventListener('keyup', (e) => keyup(e, state, context)); window.addEventListener('paste', (e) => paste(e, state, context)); context.canvas.addEventListener('pointerdown', (e) => mousedown(e, state, context)); context.canvas.addEventListener('pointermove', (e) => mousemove(e, state, context)); context.canvas.addEventListener('pointerup', (e) => mouseup(e, state, context)); context.canvas.addEventListener('pointerleave', (e) => mouseup(e, state, context)); context.canvas.addEventListener('pointerleave', (e) => mouseleave(e, state, context)); context.canvas.addEventListener('contextmenu', cancel); context.canvas.addEventListener('wheel', (e) => wheel(e, state, context)); context.canvas.addEventListener('touchstart', (e) => touchstart(e, state, context)); context.canvas.addEventListener('touchmove', (e) => touchmove(e, state, context)); context.canvas.addEventListener('touchend', (e) => touchend(e, state, context)); context.canvas.addEventListener('touchcancel', (e) => touchend(e, state, context)); context.canvas.addEventListener('drop', (e) => on_drop(e, state, context)); context.canvas.addEventListener('dragover', (e) => mousemove(e, state, context)); debug_panel_init(state, context); } function debug_panel_init(state, context) { document.getElementById('debug-red').checked = state.debug.red; document.getElementById('debug-do-prepass').checked = state.debug.do_prepass; document.getElementById('debug-limit-from').checked = state.debug.limit_from; document.getElementById('debug-limit-to').checked = state.debug.limit_to; document.getElementById('debug-red').addEventListener('change', (e) => { state.debug.red = e.target.checked; schedule_draw(state, context); }); document.getElementById('debug-do-prepass').addEventListener('change', (e) => { state.debug.do_prepass = e.target.checked; schedule_draw(state, context); }); document.getElementById('debug-limit-from').addEventListener('change', (e) => { state.debug.limit_from = e.target.checked; schedule_draw(state, context); }); document.getElementById('debug-limit-to').addEventListener('change', (e) => { state.debug.limit_to = e.target.checked; schedule_draw(state, context); }); document.getElementById('debug-render-from').addEventListener('input', (e) => { state.debug.render_from = parseInt(e.target.value); schedule_draw(state, context); }); document.getElementById('debug-render-to').addEventListener('input', (e) => { state.debug.render_to = parseInt(e.target.value); schedule_draw(state, context); }); document.getElementById('debug-begin-benchmark').addEventListener('click', (e) => { state.canvas.zoom_level = config.benchmark.zoom_level; state.canvas.offset.x = config.benchmark.offset.x; state.canvas.offset.y = config.benchmark.offset.y; const dz = (state.canvas.zoom_level > 0 ? config.zoom_delta : -config.zoom_delta); state.canvas.zoom = Math.pow(1.0 + dz, Math.abs(state.canvas.zoom_level)) state.debug.benchmark_mode = true; const origin_x = state.canvas.offset.x; const origin_y = state.canvas.offset.y; const original_button_text = e.target.innerText; let frame = 0; state.debug.on_benchmark = () => { if (frame >= config.benchmark.frames) { state.debug.benchmark_mode = false; e.target.disabled = false; e.target.innerText = original_button_text; return false; } state.canvas.offset.x = origin_x + Math.round(100 * Math.cos(frame / 360)); state.canvas.offset.y = origin_y + Math.round(100 * Math.sin(frame / 360)); frame += 1; return true; } e.target.disabled = true; e.target.innerText = 'Benchmark in progress...'; schedule_draw(state, context); }); } function cancel(e) { e.preventDefault(); return false; } function zenmode() { document.querySelector('.pallete-wrapper').classList.toggle('hidden'); document.querySelector('.top-wrapper').classList.toggle('hidden'); } function enter_picker_mode(state, context) { document.querySelector('canvas').classList.add('picker'); document.querySelector('.picker-preview-outer').classList.remove('dhide'); state.colorpicking = true; const canvasp = screen_to_canvas(state, state.cursor); update_color_picker_color(state, context, canvasp); } function exit_picker_mode(state) { document.querySelector('canvas').classList.remove('picker'); document.querySelector('.picker-preview-outer').classList.add('dhide'); state.colorpicking = false; } async function paste(e, state, context) { const items = (e.clipboardData || e.originalEvent.clipboardData).items; for (const item of items) { if (item.kind === 'file') { const file = item.getAsFile(); await insert_image(state, context, file); } } } function keydown(e, state, context) { if (e.code === 'Space' && !state.drawing) { state.spacedown = true; context.canvas.classList.add('movemode'); } else if (e.code === 'Tab') { e.preventDefault(); zenmode(); } else if (e.code === 'ControlLeft' || e.code === 'ControlRight') { enter_picker_mode(state, context); } else if (e.code === 'KeyD') { document.querySelector('.debug-window').classList.toggle('dhide'); } } function keyup(e, state, context) { if (e.code === 'Space' && state.spacedown) { state.spacedown = false; state.moving = false; context.canvas.classList.remove('movemode'); } else if (e.code === 'ControlLeft' || e.code === 'ControlRight') { exit_picker_mode(state); } } function mousedown(e, state, context) { const screenp = {'x': window.devicePixelRatio * e.clientX, 'y': window.devicePixelRatio * e.clientY}; const canvasp = screen_to_canvas(state, screenp); if (e.button === 2) { // Right click on image to select it const image_event = image_at(state, canvasp.x, canvasp.y); if (image_event) { context.active_image = image_event.image_id; } else { context.active_image = null; } schedule_draw(state, context); return; } if (e.button !== 0 && e.button !== 1) { return; } if (state.colorpicking) { const color_u32 = color_to_u32(state.color_picked.substring(1)); state.players[state.me].color = color_u32; fire_event(state, color_event(color_u32)); return; } if (context.active_image) { // Move selected image with left click const image_event = image_at(state, canvasp.x, canvasp.y); if (image_event && image_event.image_id === context.active_image) { state.moving_image = image_event; return; } } if (state.spacedown || e.button === 1) { state.moving = true; context.canvas.classList.add('moving'); if (e.button === 1) { context.canvas.classList.add('mousemoving'); } return; } if (state.tools.active === 'pencil') { canvasp.pressure = 128; geometry_clear_player(state, context, state.me); geometry_add_point(state, context, state.me, canvasp); state.drawing = true; context.active_image = null; schedule_draw(state, context); } else if (state.tools.active === 'ruler') { } else if (state.tools.active === 'eraser') { state.erasing = true; } } function update_color_picker_color(state, context, canvasp) { const stroke_index = bvh_point(state, canvasp); let color_under_cursor = color_from_rgbdict(context.bgcolor); if (stroke_index != null) { color_under_cursor = color_from_u32(state.events[stroke_index].color); } document.querySelector('.picker-preview-inner').style.background = color_under_cursor; state.color_picked = color_under_cursor; } function mousemove(e, state, context) { e.preventDefault(); let do_draw = false; const screenp = {'x': window.devicePixelRatio * e.clientX, 'y': window.devicePixelRatio * e.clientY}; const canvasp = screen_to_canvas(state, screenp); if (state.me in state.players && dist_v2(state.players[state.me].cursor, canvasp) > 5) { state.players[state.me].cursor = canvasp; fire_event(state, movecursor_event(canvasp.x, canvasp.y)); } if (state.colorpicking) { update_color_picker_color(state, context, canvasp); } if (state.moving) { state.canvas.offset.x += e.movementX; state.canvas.offset.y += e.movementY; // If we are moving our canvas, we don't need to follow anymore if (state.following_player !== null) { toggle_follow_player(state, state.following_player); } fire_event(state, movecanvas_event(state)); draw_html(state, context); do_draw = true; } if (state.moving_image) { state.moving_image.x += e.movementX / state.canvas.zoom; state.moving_image.y += e.movementY / state.canvas.zoom; move_image(context, state.moving_image); do_draw = true; } if (state.drawing) { canvasp.pressure = Math.ceil(e.pressure * 255); geometry_add_point(state, context, state.me, canvasp); fire_event(state, predraw_event(canvasp.x, canvasp.y)); do_draw = true; } if (state.erasing) { const p1 = screen_to_canvas(state, state.cursor); const p2 = { 'x': canvasp.x, 'y': canvasp.y }; const erased = strokes_intersect_line(state, p1, p2); for (const index of erased) { if (!state.events[index].deleted) { state.events[index].deleted = true; do_draw = true; geometry_delete_stroke(state, context, index); } } } if (do_draw) { schedule_draw(state, context); } state.cursor = screenp; return false; } function mouseup(e, state, context) { if (e.button !== 0 && e.button !== 1) { return; } if (state.moving_image) { schedule_draw(state, context); queue_event(state, image_move_event(context.active_image, state.moving_image.x, state.moving_image.y)); state.moving_image = null; return; } if (state.moving || e.button === 1) { state.moving = false; context.canvas.classList.remove('moving'); if (e.button === 1) { context.canvas.classList.remove('mousemoving'); } return; } if (state.drawing) { const stroke = geometry_prepare_stroke(state); if (stroke) { // TODO: be able to add a baked stroke locally //geometry_add_stroke(state, context, stroke, 0); queue_event(state, stroke_event(state)); //geometry_clear_player(state, context, state.me); schedule_draw(state, context); } state.drawing = false; return; } if (state.erasing) { state.erasing = false; return; } } function mouseleave(e, state, context) { exit_picker_mode(state); // something else? } function wheel(e, state, context) { const screenp = {'x': window.devicePixelRatio * e.clientX, 'y': window.devicePixelRatio * e.clientY}; const canvasp = screen_to_canvas(state, screenp); const zooming_in = e.deltaY < 0; const zoom_level = zooming_in ? state.canvas.zoom_level + 1 : state.canvas.zoom_level - 1; if (zoom_level < config.min_zoom_level || zoom_level > config.max_zoom_level) { return; } state.canvas.zoom_level = zoom_level; const dz = (zoom_level > 0 ? config.zoom_delta : -config.zoom_delta); const old_zoom = state.canvas.zoom; const new_zoom = Math.pow(1.0 + dz, Math.abs(zoom_level)) // If we are moving our canvas, we don't need to follow anymore if (state.following_player !== null) { toggle_follow_player(state, state.following_player); } // https://gist.github.com/aolo2/a373363419bd5a9283977ab9f8841f78 state.canvas.offset.x = screenp.x - (screenp.x - state.canvas.offset.x) * new_zoom / old_zoom; state.canvas.offset.y = screenp.y - (screenp.y - state.canvas.offset.y) * new_zoom / old_zoom; state.canvas.zoom = new_zoom; fire_event(state, movecanvas_event(state)); schedule_draw(state, context); } function start_move(e, state, context) { // two touch identifiers are expected to be pushed into state.touch.ids at this point geometry_clear_player(state, context, state.me); // Hide predraws of this stroke that is not means to be fire_event(state, clear_event(state)); // Tell others to hide predraws of this stroke for (const touch of e.touches) { const screenp = {'x': window.devicePixelRatio * touch.clientX, 'y': window.devicePixelRatio * touch.clientY}; if (touch.identifier === state.touch.ids[0]) { state.touch.first_finger_position = screenp; } else if (touch.identifier === state.touch.ids[1]) { state.touch.second_finger_position = screenp; } } } function touchstart(e, state, context) { e.preventDefault(); // First finger(s) down? if (state.touch.ids.length === 0) { if (e.changedTouches.length === 1) { // We give a bit of time to add a second finger state.touch.waiting_for_second_finger = true; state.touch.moves = 0; state.touch.buffered.length = 0; state.touch.ids.push(e.changedTouches[0].identifier); state.touch.drawing = true; setTimeout(() => { state.touch.waiting_for_second_finger = false; }, config.second_finger_timeout); } else { state.touch.ids.push(e.changedTouches[0].identifier); state.touch.ids.push(e.changedTouches[1].identifier); start_move(e, state, context); } return; } // There are touches already if (state.touch.waiting_for_second_finger) { if (e.changedTouches.length === 1) { state.touch.ids.push(e.changedTouches[0].identifier); start_move(e, state, context); } return; } } function touchmove(e, state, context) { if (state.touch.ids.length === 1) { const touch = find_touch(e.changedTouches, state.touch.ids[0]); if (!touch) { return; } const screenp = {'x': window.devicePixelRatio * touch.clientX, 'y': window.devicePixelRatio * touch.clientY}; const canvasp = screen_to_canvas(state, screenp); if (state.touch.moving) { // Can happen if we have been panning the canvas and lifted one finger, // but not the second one return; } state.touch.moves += 1; if (state.touch.moves > config.buffer_first_touchmoves) { // At this point touch with second finger will NOT start a pan state.touch.waiting_for_second_finger = false; } canvasp.pressure = 128; // TODO: check out touch devices' e.pressure geometry_add_point(state, context, state.me, canvasp); fire_event(state, predraw_event(canvasp.x, canvasp.y)); schedule_draw(state, context); return; } if (state.touch.ids.length === 2) { state.touch.moving = true; let first_finger_position = null; let second_finger_position = null; // A separate loop because touches might be in different order ? (question mark) // IMPORTANT: e.touches, not e.changedTouches! for (const touch of e.touches) { const screenp = {'x': window.devicePixelRatio * touch.clientX, 'y': window.devicePixelRatio * touch.clientY}; if (touch.identifier === state.touch.ids[0]) { first_finger_position = screenp; } else if (touch.identifier === state.touch.ids[1]) { second_finger_position = screenp; } } const old_finger_midpoint = mid_v2(state.touch.first_finger_position, state.touch.second_finger_position); const new_finger_midpoint = mid_v2(first_finger_position, second_finger_position); const new_finger_midpoint_canvas = mid_v2( screen_to_canvas(state, first_finger_position), screen_to_canvas(state, second_finger_position) ); const old_finger_distance = dist_v2(state.touch.first_finger_position, state.touch.second_finger_position); const new_finger_distance = dist_v2(first_finger_position, second_finger_position); const dx = new_finger_midpoint.x - old_finger_midpoint.x; const dy = new_finger_midpoint.y - old_finger_midpoint.y; const old_zoom = state.canvas.zoom; state.canvas.offset.x += dx; state.canvas.offset.y += dy; // console.log(new_finger_distance, state.touch.finger_distance); const scale_by = new_finger_distance / old_finger_distance; const dz = state.canvas.zoom * (scale_by - 1.0); const zoom_offset_x = dz * new_finger_midpoint_canvas.x; const zoom_offset_y = dz * new_finger_midpoint_canvas.y; if (config.min_zoom <= state.canvas.zoom * scale_by && state.canvas.zoom * scale_by <= config.max_zoom) { state.canvas.zoom *= scale_by; state.canvas.offset.x -= zoom_offset_x; state.canvas.offset.y -= zoom_offset_y; } // If we are moving our canvas, we don't need to follow anymore if (state.following_player !== null) { toggle_follow_player(state, state.following_player); } state.touch.first_finger_position = first_finger_position; state.touch.second_finger_position = second_finger_position; fire_event(state, movecanvas_event(state)); draw_html(state, context); schedule_draw(state, context); return; } } function touchend(e, state, context) { for (const touch of e.changedTouches) { if (state.touch.drawing) { if (state.touch.ids[0] == touch.identifier) { const stroke = geometry_prepare_stroke(state); if (stroke) { queue_event(state, stroke_event(state)); //geometry_clear_player(state, context, state.me); schedule_draw(state, context); } state.touch.drawing = false; } } const index = state.touch.ids.indexOf(touch.identifier); if (index !== -1) { state.touch.ids.splice(index, 1); } } if (state.touch.ids.length === 0) { // Only allow drawing again when ALL fingers have been lifted state.touch.moving = false; waiting_for_second_finger = false; } } async function on_drop(e, state, context) { e.preventDefault(); if (e.dataTransfer.files.length !== 1) { return; } const file = e.dataTransfer.files[0]; await insert_image(state, context, file); schedule_draw(state, context); return false; }