function push_point_xy(s, x, y) { ser_f32(s, x); ser_f32(s, y); } function push_point_xyrgb(s, x, y, r, g, b) { ser_f32(s, x); ser_f32(s, y); ser_u8(s, r); ser_u8(s, g); ser_u8(s, b); ser_align(s, 4); } function push_quad_xyrgb(s, p1x, p1y, p4x, p4y, r, g, b) { push_point_xyrgb(s, p1x, p1y, r, g, b); push_point_xyrgb(s, p4x, p1y, r, g, b); push_point_xyrgb(s, p1x, p4y, r, g, b); push_point_xyrgb(s, p4x, p4y, r, g, b); push_point_xyrgb(s, p1x, p4y, r, g, b); push_point_xyrgb(s, p4x, p1y, r, g, b); } function push_stroke(context, stroke) { const stroke_width = stroke.width; const points = stroke.points; const color_u32 = stroke.color; const r = (color_u32 >> 16) & 0xFF; const g = (color_u32 >> 8) & 0xFF; const b = color_u32 & 0xFF; if (points.length === 0) { return; } const points_from = context.point_serializer.offset / (4 * 2); // 4 is sizeof(f32) btw, just sain' const points_to = points_from + points.length; ser_u32(context.index_serializer, points_from); ser_u32(context.index_serializer, points_to); let min_x, min_y, max_x, max_y; min_x = Math.floor(points[0].x); max_x = Math.ceil(points[0].x); min_y = Math.floor(points[0].y); max_y = Math.ceil(points[0].y); for (const p of points) { min_x = Math.min(min_x, Math.floor(p.x)); min_y = Math.min(min_y, Math.floor(p.y)); max_x = Math.max(max_x, Math.ceil(p.x)); max_y = Math.max(max_y, Math.ceil(p.y)); push_point_xy(context.point_serializer, p.x, p.y); } push_quad_xyrgb(context.quad_serializer, min_x, min_y, max_x, max_y, r, g, b); } function geometry_prepare_stroke(state) { if (!state.online) { return null; } return { 'color': state.players[state.me].color, 'width': state.players[state.me].width, 'points': process_stroke(state, state.players[state.me].points), 'user_id': state.me, }; } function geometry_add_stroke(state, context, stroke) { if (!state.online || !stroke) return; const bytes_left = context.point_serializer.size - context.point_serializer.offset; const bytes_needed = stroke.points.length * config.bytes_per_point; if (bytes_left < bytes_needed) { const extend_points_by = Math.ceil((context.point_serializer.size + bytes_needed) * 1.62); const extend_indices_by = Math.ceil((context.index_serializer.size + stroke.points.length * 4 * 2) * 1.62); const extend_quads_by = Math.ceil((context.quad_serializer.size + 6 * (4 * 3)) * 1.62); context.point_serializer = ser_extend(context.point_serializer, extend_points_by); context.index_serializer = ser_extend(context.index_serializer, extend_indices_by); context.quad_serializer = ser_extend(context.quad_serializer, extend_quads_by); } push_stroke(context, stroke); } function geometry_delete_stroke(state, context, stroke_index) { // NEXT: deleted wrong stroke let offset = 0; for (let i = 0; i < stroke_index; ++i) { const event = state.events[i]; if (event.type === EVENT.STROKE) { offset += (event.points.length * 12 + 6) * config.bytes_per_point; } } const stroke = state.events[stroke_index]; for (let i = 0; i < stroke.points.length * 12 + 6; ++i) { context.static_stroke_serializer.view.setUint8(offset + config.bytes_per_point - 1, 125); offset += config.bytes_per_point; } } function recompute_dynamic_data(state, context) { // let bytes_needed = 0; // for (const player_id in state.players) { // const player = state.players[player_id]; // if (player.points.length > 0) { // bytes_needed += player.points.length * config.bytes_per_point; // } // } // if (bytes_needed > context.dynamic_stroke_serializer.size) { // context.dynamic_stroke_serializer = serializer_create(Math.ceil(bytes_needed * 1.62)); // } else { // context.dynamic_stroke_serializer.offset = 0; // } // for (const player_id in state.players) { // // player has the same data as their current stroke: points, color, width // const player = state.players[player_id]; // if (player.points.length > 0) { // push_stroke(context.dynamic_stroke_serializer, player); // } // } } function geometry_add_point(state, context, player_id, point) { if (!state.online) return; state.players[player_id].points.push(point); recompute_dynamic_data(state, context); } function geometry_clear_player(state, context, player_id) { if (!state.online) return; state.players[player_id].points.length = 0; recompute_dynamic_data(state, context); } function add_image(context, image_id, bitmap, p) { const x = p.x; const y = p.y; const gl = context.gl; const id = Object.keys(context.textures['image']).length; context.textures['image'][id] = { 'texture': gl.createTexture(), 'image_id': image_id }; gl.bindTexture(gl.TEXTURE_2D, context.textures[id].texture); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, bitmap); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); context.quad_positions.push(...[ x, y, x, y + bitmap.height, x + bitmap.width, y + bitmap.height, x + bitmap.width, y, x, y, x + bitmap.width, y + bitmap.height, ]); context.quad_texcoords.push(...[ 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, ]); context.quad_positions_f32 = new Float32Array(context.quad_positions); context.quad_texcoords_f32 = new Float32Array(context.quad_texcoords); } function move_image(context, image_event) { const x = image_event.x; const y = image_event.y; const count = Object.keys(context.textures['image']).length; for (let id = 0; id < count; ++id) { const image = context.textures['image'][id]; if (image.image_id === image_event.image_id) { context.quad_positions[id * 12 + 0] = x; context.quad_positions[id * 12 + 1] = y; context.quad_positions[id * 12 + 2] = x; context.quad_positions[id * 12 + 3] = y + image_event.height; context.quad_positions[id * 12 + 4] = x + image_event.width; context.quad_positions[id * 12 + 5] = y + image_event.height; context.quad_positions[id * 12 + 6] = x + image_event.width; context.quad_positions[id * 12 + 7] = y; context.quad_positions[id * 12 + 8] = x; context.quad_positions[id * 12 + 9] = y; context.quad_positions[id * 12 + 10] = x + image_event.width; context.quad_positions[id * 12 + 11] = y + image_event.height; context.quad_positions_f32 = new Float32Array(context.quad_positions); break; } } } function image_at(state, x, y) { for (let i = state.events.length - 1; i >= 0; --i) { const event = state.events[i]; if (event.type === EVENT.IMAGE && !event.deleted) { if ('height' in event && 'width' in event) { if (event.x <= x && x <= event.x + event.width && event.y <= y && y <= event.y + event.height) { return event; } } } } return null; }