document.addEventListener('DOMContentLoaded', main); function draw(state, context) { const gl = context.gl; const width = window.innerWidth; const height = window.innerHeight; let locations; let buffers; gl.viewport(0, 0, context.canvas.width, context.canvas.height); gl.clearColor(context.bgcolor.r, context.bgcolor.g, context.bgcolor.b, 1); gl.clear(gl.COLOR_BUFFER_BIT); // Draw images locations = context.locations['quad']; buffers = context.buffers['quad']; gl.useProgram(context.programs['quad']); gl.enableVertexAttribArray(locations['a_pos']); gl.enableVertexAttribArray(locations['a_texcoord']); gl.uniform2f(locations['u_res'], context.canvas.width, context.canvas.height); gl.uniform2f(locations['u_scale'], state.canvas.zoom, state.canvas.zoom); gl.uniform2f(locations['u_translation'], state.canvas.offset.x, state.canvas.offset.y); gl.uniform1i(locations['u_layer'], 0); gl.uniform1i(locations['u_texture'], 0); gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_pos']); gl.vertexAttribPointer(locations['a_pos'], 2, gl.FLOAT, false, 0, 0); gl.bufferData(gl.ARRAY_BUFFER, context.quad_positions_f32, gl.STATIC_DRAW); gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_texcoord']); gl.vertexAttribPointer(locations['a_texcoord'], 2, gl.FLOAT, false, 0, 0); gl.bufferData(gl.ARRAY_BUFFER, context.quad_texcoords_f32, gl.STATIC_DRAW); gl.drawArrays(gl.TRIANGLES, 0, context.quad_positions.length / 2); // Draw strokes locations = context.locations['stroke']; buffers = context.buffers['stroke']; gl.useProgram(context.programs['stroke']); gl.enableVertexAttribArray(locations['a_pos']); gl.enableVertexAttribArray(locations['a_color']); gl.uniform2f(locations['u_res'], context.canvas.width, context.canvas.height); gl.uniform2f(locations['u_scale'], state.canvas.zoom, state.canvas.zoom); gl.uniform2f(locations['u_translation'], state.canvas.offset.x, state.canvas.offset.y); gl.uniform1i(locations['u_layer'], 1); const total_pos_size = context.static_positions_f32.byteLength + context.dynamic_positions_f32.byteLength; const total_color_size = context.static_colors_u8.byteLength + context.dynamic_colors_u8.byteLength; const total_point_count = (context.static_positions.length + context.dynamic_positions.length) / 2; gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_pos']); gl.vertexAttribPointer(locations['a_pos'], 2, gl.FLOAT, false, 0, 0); gl.bufferData(gl.ARRAY_BUFFER, total_pos_size, gl.DYNAMIC_DRAW); gl.bufferSubData(gl.ARRAY_BUFFER, 0, context.static_positions_f32); gl.bufferSubData(gl.ARRAY_BUFFER, context.static_positions_f32.byteLength, context.dynamic_positions_f32); gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_color']); gl.vertexAttribPointer(locations['a_color'], 3, gl.UNSIGNED_BYTE, true, 0, 0); gl.bufferData(gl.ARRAY_BUFFER, total_color_size, gl.DYNAMIC_DRAW); gl.bufferSubData(gl.ARRAY_BUFFER, 0, context.static_colors_u8); gl.bufferSubData(gl.ARRAY_BUFFER, context.static_colors_u8.byteLength, context.dynamic_colors_u8); gl.drawArrays(gl.TRIANGLES, 0, total_point_count); } const config = { ws_url: 'ws://192.168.100.2/ws/', image_url: 'http://192.168.100.2/images/', sync_timeout: 1000, ws_reconnect_timeout: 2000, second_finger_timeout: 500, buffer_first_touchmoves: 5, debug_print: false, min_zoom: 0.1, max_zoom: 10.0, }; function main() { const state = { 'canvas': { 'offset': { 'x': 0, 'y': 0 }, 'zoom': 1.0, }, 'cursor': { 'x': 0, 'y': 0, }, 'touch': { 'moves': 0, 'drawing': false, 'moving': false, 'waiting_for_second_finger': false, 'first_finger_position': null, 'second_finger_position': null, 'buffered': [], 'ids': [], }, 'moving': false, 'drawing': false, 'spacedown': false, 'stroke_width': 8, 'current_stroke': { 'color': 0, 'width': 8, 'points': [], }, 'strokes': [], 'tools': { 'active': null, 'active_element': null, }, }; const context = { 'canvas': null, 'gl': null, 'programs': {}, 'buffers': {}, 'locations': {}, 'textures': {}, 'static_positions': [], 'dynamic_positions': [], 'quad_positions': [], 'quad_texcoords': [], 'static_colors': [], 'dynamic_colors': [], 'static_positions_f32': new Float32Array(0), 'dynamic_positions_f32': new Float32Array(0), 'static_colors_u8': new Uint8Array(0), 'dynamic_colors_u8': new Uint8Array(0), 'quad_positions_f32': new Float32Array(0), 'quad_texcoords_f32': new Float32Array(0), 'bgcolor': {'r': 1.0, 'g': 1.0, 'b': 1.0}, }; init_webgl(state, context); init_listeners(state, context); init_tools(state, context); window.requestAnimationFrame(() => draw(state, context)); }