function screen_to_canvas(state, p) { // should be called with coordinates obtained from MouseEvent.clientX/clientY * window.devicePixelRatio const xc = (p.x - state.canvas.offset.x) / state.canvas.zoom; const yc = (p.y - state.canvas.offset.y) / state.canvas.zoom; return {'x': xc, 'y': yc}; } function rdp_find_max(state, points, start, end) { const EPS = 0.5 / state.canvas.zoom; // const EPS = 10.0; let result = -1; let max_dist = 0; const a = points[start]; const b = points[end]; const dx = b.x - a.x; const dy = b.y - a.y; const dist_ab = Math.sqrt(dx * dx + dy * dy); const sin_theta = dy / dist_ab; const cos_theta = dx / dist_ab; for (let i = start; i < end; ++i) { const p = points[i]; const ox = p.x - a.x; const oy = p.y - a.y; const rx = cos_theta * ox + sin_theta * oy; const ry = -sin_theta * ox + cos_theta * oy; const x = rx + a.x; const y = ry + a.y; const dist = Math.abs(y - a.y); if (dist > EPS && dist > max_dist) { result = i; max_dist = dist; } } return result; } function process_rdp_r(state, points, start, end) { let result = []; const max = rdp_find_max(state, points, start, end); if (max !== -1) { const before = process_rdp_r(state, points, start, max); const after = process_rdp_r(state, points, max, end); result = [...before, points[max], ...after]; } return result; } function process_rdp(state, points) { const result = process_rdp_r(state, points, 0, points.length - 1); result.unshift(points[0]); result.push(points[points.length - 1]); return result; } function process_ewmv(points, round = false) { const result = []; const alpha = 0.5; result.push(points[0]); for (let i = 1; i < points.length; ++i) { const p = points[i]; const x = Math.round(alpha * p.x + (1 - alpha) * result[result.length - 1].x); const y = Math.round(alpha * p.y + (1 - alpha) * result[result.length - 1].y); result.push({'x': x, 'y': y}); } return result; } function process_stroke(state, points) { // const result0 = process_ewmv(points); const result1 = process_rdp(state, points, true); return result1; } function strokes_intersect_line(state, a, b) { // TODO: handle stroke / eraser width const result = []; for (let i = 0; i < state.events.length; ++i) { const event = state.events[i]; if (event.type === EVENT.STROKE && !event.deleted) { for (let i = 0; i < event.points.length - 1; ++i) { const c = event.points[i + 0]; const d = event.points[i + 1]; if (segments_intersect(a, b, c, d)) { result.push(i); break; } } } } return result; } function color_to_u32(color_str) { const r = parseInt(color_str.substring(0, 2), 16); const g = parseInt(color_str.substring(2, 4), 16); const b = parseInt(color_str.substring(4, 6), 16); return (r << 16) | (g << 8) | b; } function color_from_u32(color_u32) { const r = (color_u32 >> 16) & 0xFF; const g = (color_u32 >> 8) & 0xFF; const b = color_u32 & 0xFF; let r_str = r.toString(16); let g_str = g.toString(16); let b_str = b.toString(16); if (r <= 0xF) r_str = '0' + r_str; if (g <= 0xF) g_str = '0' + g_str; if (b <= 0xF) b_str = '0' + b_str; return '#' + r_str + g_str + b_str; } function ccw(A, B, C) { return (C.y - A.y) * (B.x - A.x) > (B.y - A.y) * (C.x - A.x); } // https://stackoverflow.com/a/9997374/11420590 function segments_intersect(A, B, C, D) { return ccw(A, C, D) != ccw(B, C, D) && ccw(A, B, C) !== ccw(A, B, D); } function dist_v2(a, b) { const dx = a.x - b.x; const dy = a.y - b.y; return Math.sqrt(dx * dx + dy * dy); } function mid_v2(a, b) { return { 'x': (a.x + b.x) / 2.0, 'y': (a.y + b.y) / 2.0, }; }