A.Olokhtonov
|
d2adce838b
|
A simple (and bad) LOD determination scheme
|
13 hours ago |
A.Olokhtonov
|
07bdbb585b
|
Generate the circles using indexed geometry
|
14 hours ago |
Aleksey Olokhtonov
|
dc824c12c9
|
Reuse a single circle geometry. One circle per segment. Still needs last circle
|
5 days ago |
A.Olokhtonov
|
78ba044527
|
Use straight up geometry for everything, finally obtaining TRANSPARENCY!
Freya 🙏 🙏 🙏
|
1 week ago |
A.Olokhtonov
|
dc235c7365
|
Implement partial uploads to texture
|
3 weeks ago |
A.Olokhtonov
|
0c3259d00f
|
Tweak initial BVH construction to split along the longest axis, instead
of alternating between vertical and horizontal. Big perf wins on large
boards because of more sane distribution of fullnodes
|
3 weeks ago |
Aleksey Olokhtonov
|
a2f574214c
|
Fix warning when dynamic draw has only a single point. Fragment shader fix is untested.
|
4 weeks ago |
Aleksey Olokhtonov
|
0c21579694
|
Boudning boxes debug draw. Fix missing mipmap warning. Fix dynamic stroke not drawing on empty canvas
|
4 weeks ago |
A.Olokhtonov
|
4e09c47190
|
Sudden shader refactoring (automatically extract locations a-la
tiny-sdf)
|
2 months ago |
A.Olokhtonov
|
bdc3bdc9a1
|
Undo for all available actions
|
2 months ago |
A.Olokhtonov
|
45bac3395a
|
Clean up image move/scale logic a little bit. Remove obsolete cursor.js file
|
5 months ago |
A.Olokhtonov
|
c1583cb8fb
|
Resize handles for images
|
5 months ago |
A.Olokhtonov
|
66e84c1a50
|
More betterer active image highlight
|
5 months ago |
A.Olokhtonov
|
c6f8bc4b5a
|
Fix first stroke preview not showing
|
6 months ago |
A.Olokhtonov
|
5871833cd1
|
(Probably) fix the nasty WASM mis-allocations
|
6 months ago |
A.Olokhtonov
|
8a15093147
|
The images are in
|
6 months ago |
A.Olokhtonov
|
903660adbc
|
Marginally better grid level transitions
|
6 months ago |
Aleksey Olokhtonov
|
01560389af
|
Fix predrawn curves having zero width
|
6 months ago |
Aleksey Olokhtonov
|
e2ba3bb1c2
|
Make zoom animation use delta time
|
6 months ago |
A.Olokhtonov
|
bf2eace6fe
|
Grid background pattern
|
6 months ago |
A.Olokhtonov
|
30559b0381
|
The dots are now zoomable
|
6 months ago |
A.Olokhtonov
|
c13e5a6848
|
Smooth zooming
|
6 months ago |
A.Olokhtonov
|
ee42e400c4
|
Dots pattern with fancy fadeout
|
6 months ago |
A.Olokhtonov
|
07bb47b6dc
|
Dynamic cursor that shows size and color of the brush. Background pattern scaffolding
|
6 months ago |
A.Olokhtonov
|
48e9dd9a3e
|
Remove stupid try catch from webgl_draw
|
7 months ago |
A.Olokhtonov
|
221e2a5aed
|
Fix bvh fullnodes returning full buffer instead of tv_data. Skip handling of empty strokes
|
7 months ago |
A.Olokhtonov
|
c3f66d966c
|
Determinitstic zooming
|
7 months ago |
A.Olokhtonov
|
f6573e7bb9
|
Correcty complute total point count. Only call glClear once workers have finished LOD. Only allow next draw() call after we finished rendering frame
|
8 months ago |
A.Olokhtonov
|
4f84509b16
|
Multithreading works! Kinda sorta (slows down in chrome, out of bounds accesses on phone)
|
8 months ago |
A.Olokhtonov
|
6f19e6c954
|
Uneven capsules (and a very naive shader) to draw getter variable-width lines
|
10 months ago |
aolo2
|
704c833c16
|
First working draft of pressure hanlding
|
10 months ago |
A.Olokhtonov
|
99bd99a465
|
Follow and unfollow players like in Figma
|
10 months ago |
A.Olokhtonov
|
ee1d1471f4
|
Pretty(er) player cursor: bright colors and an actual icon
|
10 months ago |
A.Olokhtonov
|
d8a5cd3fca
|
Draw player pointers as colored squares with html
|
10 months ago |
A.Olokhtonov
|
1f983f3389
|
Fix multiplayer, add mouse wheel panning
|
10 months ago |
A.Olokhtonov
|
c893a73ec5
|
You can draw once again!
|
10 months ago |
A.Olokhtonov
|
847fb70381
|
Don't repeat points segment points. Introduce "tv" (typedvector)
|
10 months ago |
A.Olokhtonov
|
a60c3d1948
|
Recompute LODs and instance data on demand - ??? - it works???
|
11 months ago |
A.Olokhtonov
|
248501e50f
|
Remove recursive allocations from process_rdp
Use rgba_u16 textures for rgb and, most importantly, W (stroke width)
|
11 months ago |
A.Olokhtonov
|
31a0b0113a
|
Prototype: separate per-quad data using instanced rendeding and per-stroke data using a texture
|
11 months ago |
A.Olokhtonov
|
1438b0ad73
|
LODs work! Need to fix that memory usage though
|
11 months ago |
A.Olokhtonov
|
60fc48b1e7
|
Fix dynamic draw to use indexed, and thus the same shader as main
|
11 months ago |
A.Olokhtonov
|
fdca3e6b07
|
Fix epsilon calculation for RDP
|
11 months ago |
A.Olokhtonov
|
7b53c7215e
|
Fix predraw artifacts by making the lines too fat at far zoomout
|
11 months ago |
A.Olokhtonov
|
72eedf9b48
|
Fix dynamic data
|
12 months ago |
A.Olokhtonov
|
a991cf3247
|
BVH construction and modification
|
12 months ago |
aolo2
|
1691bd07ae
|
Milton blackboard import
|
12 months ago |
A.Olokhtonov
|
7752e41bf5
|
Separate CPU and GPU timings in debug window
|
12 months ago |
A.Olokhtonov
|
1bc6f2c3fe
|
No clipping at zoom < 0.3. Really fast
|
1 year ago |
A.Olokhtonov
|
316d0fedc9
|
Use correct rendering order..
|
1 year ago |