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5 Commits (cf4b1880d2e688e3965211f348e56342f1ef5d20)

Author SHA1 Message Date
A.Olokhtonov 777772530f Batching is close to working. Not quite though
Also possibly fixed a very nasty bug, but probably not
11 months ago
A.Olokhtonov ce824a8e31 Pass stroke widths to wasm (not actually writing any values right now,
just some busywork to allocate memory and pass pointers)
11 months ago
A.Olokhtonov 6d9791d3e0 Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect.
2 years ago
A.Olokhtonov f6573e7bb9 Correcty complute total point count. Only call glClear once workers have finished LOD. Only allow next draw() call after we finished rendering frame
2 years ago
A.Olokhtonov 4f84509b16 Multithreading works! Kinda sorta (slows down in chrome, out of bounds accesses on phone)
2 years ago
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