|  A.Olokhtonov | eb66ffbcad | Significantly improve stroke smoothing and pressure handling. "Fix" issue with underallocation of WASM memory by doubling the size | 1 year ago | 
				
					
						|  A.Olokhtonov | c3f66d966c | Determinitstic zooming | 2 years ago | 
				
					
						|  A.Olokhtonov | 6d9791d3e0 | Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect. | 2 years ago | 
				
					
						|  A.Olokhtonov | f6573e7bb9 | Correcty complute total point count. Only call glClear once workers have finished LOD. Only allow next draw() call after we finished rendering frame | 2 years ago | 
				
					
						|  A.Olokhtonov | 4f84509b16 | Multithreading works! Kinda sorta (slows down in chrome, out of bounds accesses on phone) | 2 years ago | 
				
					
						|  A.Olokhtonov | 2c01d315d6 | A small test WASM module to demonstrate how to use shared memory and run multiple threads in WASM without Emscripten | 2 years ago | 
				
					
						|  A.Olokhtonov | e949860279 | Change extracts of pressure byutes to a f32x4_make. Change andnot masking to a bitselect. Rename readme.md to readme.txt to hopefully fix gitea formatting | 2 years ago | 
				
					
						|  A.Olokhtonov | 37ff1e55bc | Oops, actually enable SIMD | 2 years ago | 
				
					
						|  A.Olokhtonov | 84a5859541 | SIMD version of rdp_find_max. 16->12ms cpu frametime firefox, 16->9ms chrome | 2 years ago | 
				
					
						|  A.Olokhtonov | 6f78c0ae21 | AoS -> SoA for point coordinates | 2 years ago | 
				
					
						|  A.Olokhtonov | 58f2a60295 | Fix wrong wasm allocation, remove unused js LOD code, take radius of stroke into account when doing LOD, reduce EPS for LOD | 2 years ago | 
				
					
						|  aolo2 | dfecad2c99 | Fix strokes being added to storage even when skipped by SN logic | 2 years ago | 
				
					
						|  aolo2 | 704c833c16 | First working draft of pressure hanlding | 2 years ago | 
				
					
						|  aolo2 | 71f1016a40 | Store WASM-processed data in WASM memory | 2 years ago | 
				
					
						|  A.Olokhtonov | 3bf812df39 | Move point writes to WASM, already a lot faster!!!! | 2 years ago | 
				
					
						|  A.Olokhtonov | 1960bdebe9 | LOD generation has been wassembled! (a little borked for now though) | 2 years ago | 
				
					
						|  A.Olokhtonov | cf11f6c701 | Successfull sum function in wasm :D | 2 years ago | 
				
					
						|  A.Olokhtonov | 28fec7f306 | Redraw HTML on canvas move, first draft of wasm LOD core | 2 years ago |