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5 Commits (4a6715ef6694685ed905470eeccf37da5a200056)

Author SHA1 Message Date
A.Olokhtonov 4a6715ef66 Batching is close to working. Not quite though
1 year ago
A.Olokhtonov ce824a8e31 Pass stroke widths to wasm (not actually writing any values right now,
just some busywork to allocate memory and pass pointers)
1 year ago
A.Olokhtonov 6d9791d3e0 Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect.
2 years ago
A.Olokhtonov f6573e7bb9 Correcty complute total point count. Only call glClear once workers have finished LOD. Only allow next draw() call after we finished rendering frame
2 years ago
A.Olokhtonov 4f84509b16 Multithreading works! Kinda sorta (slows down in chrome, out of bounds accesses on phone)
2 years ago
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