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@ -1,4 +1,4 @@
@@ -1,4 +1,4 @@
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// clang -g -Wall -Wextra -O3 -Wl,--export-all,--no-entry --target=wasm32 -Xclang -target-feature -Xclang +simd128 lod.c -nostdlib -o lod.wasm
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// clang -Oz --target=wasm32 -nostdlib -Wl,--export-all,--no-entry -msimd128 lod.c -o lod.wasm
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#include <wasm_simd128.h> |
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@ -39,16 +39,20 @@ static int
@@ -39,16 +39,20 @@ static int
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rdp_find_max(float *xs, float *ys, unsigned char *pressures, float zoom, int coords_from, |
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int segment_start, int segment_end) |
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{ |
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float EPS = 0.125f / zoom * 255.0f; |
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int result = -1; |
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if (segment_start == segment_end) { |
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return(result); |
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} |
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float EPS = 0.125f / zoom * 255.0f; |
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float max_dist = 0.0f; |
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float ax = xs[coords_from + segment_start]; |
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float ay = ys[coords_from + segment_start]; |
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float bx = xs[coords_from + segment_end]; |
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float by = ys[coords_from + segment_end]; |
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unsigned char ap = pressures[coords_from / 2 + segment_start]; |
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unsigned char bp = pressures[coords_from / 2 + segment_end]; |
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@ -58,75 +62,117 @@ rdp_find_max(float *xs, float *ys, unsigned char *pressures, float zoom, int coo
@@ -58,75 +62,117 @@ rdp_find_max(float *xs, float *ys, unsigned char *pressures, float zoom, int coo
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float dist_ab = __builtin_sqrtf(dx * dx + dy * dy); |
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float dir_nx = dy / dist_ab * 255.0f; |
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float dir_ny = -dx / dist_ab * 255.0f; |
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#if 0 |
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v128_t scale_255 = wasm_f32x4_splat(1.0f / 255.0f); |
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v128_t EPSs = wasm_f32x4_splat(EPS); |
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#endif |
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#if 1 |
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for (int i = segment_start + 1; i < segment_end; ++i) { |
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#if 0 |
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v128_t pxs = wasm_v128_load(coordinates_x + coords_from + i); |
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v128_t pxs = wasm_v128_load(coordinates_y + coords_from + i); |
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float px = xs[coords_from + i]; |
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float py = ys[coords_from + i]; |
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unsigned char pp = pressures[coords_from + i]; |
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float apx = px - ax; |
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float apy = py - ay; |
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float dist = __builtin_fabsf(apx * dir_nx + apy * dir_ny) |
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+ __builtin_abs(pp - ap) + __builtin_abs(pp - bp); |
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if (dist > EPS && dist > max_dist) { |
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result = i; |
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max_dist = dist; |
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} |
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} |
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#else |
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v128_t eps_x4 = wasm_f32x4_splat(EPS); |
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v128_t ax_x4 = wasm_f32x4_splat(ax); |
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v128_t ay_x4 = wasm_f32x4_splat(ay); |
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v128_t ap_x4 = wasm_f32x4_splat(ap); |
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v128_t bp_x4 = wasm_f32x4_splat(bp); |
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v128_t dir_nx_x4 = wasm_f32x4_splat(dir_nx); |
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v128_t dir_ny_x4 = wasm_f32x4_splat(dir_ny); |
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v128_t index_x4 = wasm_u32x4_make(segment_start + 1, segment_start + 2, segment_start + 3, segment_start + 4); |
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v128_t four_x4 = wasm_u32x4_const_splat(4); |
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v128_t max_vals_x4 = wasm_f32x4_const_splat(0.0f); |
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v128_t max_index_x4 = wasm_u32x4_const_splat(-1); |
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for (int i = segment_start + 1; i < segment_end - 3; i += 4) { |
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v128_t px_x4 = wasm_v128_load(xs + coords_from + i); |
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v128_t py_x4 = wasm_v128_load(ys + coords_from + i); |
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v128_t pp_x16 = wasm_v128_load(pressures + coords_from / 2 + i); |
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v128_t pps = wasm_v128_load(pressures + coords_from + i); |
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// Take 4 highest bytes and convert to float
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v128_t pp_x8 = wasm_u16x8_extend_high_u8x16(pp_x16); |
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v128_t pp_x4i = wasm_u32x4_extend_high_u16x8(pp_x8); |
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v128_t pp_x4 = wasm_f32x4_convert_i32x4(pp_x4i); // i version is 8 times faster on x64?
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v128_t apxs = wasm_f32x4_sub(pxs, axs); |
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v128_t apys = wasm_f32x4_sub(pys, ays); |
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v128_t apx_x4 = wasm_f32x4_sub(px_x4, ax_x4); |
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v128_t apy_x4 = wasm_f32x4_sub(py_x4, ay_x4); |
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v128_t dists = wasm_f32x4_add( |
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v128_t dist_x4 = wasm_f32x4_add( |
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wasm_f32x4_add( |
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wasm_f32x4_mul(wasm_f32x4_abs(wasm_f32x4_sub(pps, aps)), scale_255), |
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wasm_f32x4_mul(wasm_f32x4_abs(wasm_f32x4_sub(pps, bps)), scale_255) |
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wasm_f32x4_abs(wasm_f32x4_sub(pp_x4, ap_x4)), |
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wasm_f32x4_abs(wasm_f32x4_sub(pp_x4, bp_x4)) |
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), |
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wasm_f32x4_abs( |
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wasm_f32x4_add( |
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wasm_f32x4_mul(apxs, dir_nxs), |
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wasm_f32x4_mul(apys, dir_nys) |
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wasm_f32x4_mul(apx_x4, dir_nx_x4), |
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wasm_f32x4_mul(apy_x4, dir_ny_x4) |
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) |
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) |
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); |
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v128_t dist_mask = wasm_f32x4_gt(dist_x4, eps_x4); |
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v128_t max_mask = wasm_f32x4_gt(dist_x4, max_vals_x4); |
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v128_t mask = wasm_v128_and(dist_mask, max_mask); |
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v128_t dist_mask = wasm_f32x4_gt(dists, EPSs); |
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v128_t max_mask = wasm_f32x4_gt(dists, max_dists); |
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v128_t final_mask = wasm_v128_and(dist_mask, max_mask); |
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if (!wasm_v128_any_true(final_mask)) { |
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// fast path? hopefully?
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continue; |
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} |
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// Places max(0, 2) and max(1, 3) into lanes (0, 1)
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v128_t max_02_13 = wasm_f32x4_max( |
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dists, |
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wasm_i32x4_shuffle(dists, dists, 2, 3, 2, 3) |
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max_index_x4 = wasm_v128_or( |
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wasm_v128_and(index_x4, mask), |
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wasm_v128_andnot(max_index_x4, mask) |
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); |
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// Places max(max(0, 2), max(1, 3)) into lane 0
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v128_t max_0123 = wasm_f32x4_max( |
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max_02_13, |
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wasm_i32x4_shuffle(max_02_13, max_02_13, 1, 1, 1, 1) |
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max_vals_x4 = wasm_v128_or( |
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wasm_v128_and(dist_x4, mask), |
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wasm_v128_andnot(max_vals_x4, mask) |
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); |
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index_x4 = wasm_i32x4_add(index_x4, four_x4); |
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} |
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float final_max = wasm_f32x4_extract_lane(max_0123, 0); |
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#endif |
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int indices[4]; |
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float values[4]; |
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wasm_v128_store(indices, max_index_x4); |
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wasm_v128_store(values, max_vals_x4); |
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for (int i = 0; i < 4; ++i) { |
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if (indices[i] != -1) { |
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if (values[i] > max_dist) { |
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result = indices[i]; |
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max_dist = values[i]; |
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} |
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} |
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} |
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int remainder = (segment_end - segment_start - 1) % 4; |
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for (int i = segment_end - remainder; i < segment_end; ++i) { |
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float px = xs[coords_from + i]; |
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float py = ys[coords_from + i]; |
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unsigned char pp = pressures[coords_from + i]; |
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float apx = px - ax; |
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float apy = py - ay; |
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float dist = __builtin_fabsf(apx * dir_nx + apy * dir_ny) |
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+ __builtin_abs(pp - ap) + __builtin_abs(pp - bp); |
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if (dist > EPS && dist > max_dist) { |
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result = i; |
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max_dist = dist; |
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} |
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} |
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#endif |
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return(result); |
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} |
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