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Make cursor reflect the size of the brush. Doesn't work when the brush size is > max allowed cursor size though

sdf
A.Olokhtonov 4 weeks ago
parent
commit
5552dc11a3
  1. 2
      client/default.css
  2. 44
      client/icons/cursor.svg
  3. 3
      client/index.html
  4. 1
      client/tools.js
  5. 14
      client/webgl_listeners.js

2
client/default.css

@ -40,7 +40,7 @@ canvas { @@ -40,7 +40,7 @@ canvas {
width: 100%;
height: 100%;
display: block;
cursor: url('icons/cursor.svg') 7 7, crosshair;
/* */
}
canvas.picker {

44
client/icons/cursor.svg

@ -4,56 +4,20 @@ @@ -4,56 +4,20 @@
<svg
width="16"
height="16"
viewBox="0 0 4.2333332 4.2333332"
viewBox="0 0 16 16"
version="1.1"
id="svg5"
sodipodi:docname="cursor.svg"
inkscape:version="1.2.2 (b0a8486541, 2022-12-01)"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg">
<sodipodi:namedview
id="namedview7"
pagecolor="#ffffff"
bordercolor="#666666"
borderopacity="1.0"
inkscape:showpageshadow="2"
inkscape:pageopacity="0.0"
inkscape:pagecheckerboard="0"
inkscape:deskcolor="#d1d1d1"
inkscape:document-units="px"
showgrid="true"
inkscape:zoom="64"
inkscape:cx="6.6953125"
inkscape:cy="7.5625"
inkscape:window-width="2558"
inkscape:window-height="1412"
inkscape:window-x="0"
inkscape:window-y="0"
inkscape:window-maximized="1"
inkscape:current-layer="layer1">
<inkscape:grid
type="xygrid"
id="grid234"
originx="0"
originy="0" />
</sodipodi:namedview>
<defs
id="defs2" />
<g
inkscape:label="Layer 1"
inkscape:groupmode="layer"
id="layer1"
transform="translate(-133.51747,-126.4196)">
<g id="layer1">
<circle
style="fill:none;stroke:#ffffff;stroke-width:1.05833;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke fill markers"
style="fill:none;stroke:#ffffff;stroke-width:1"
id="circle1000"
cy="128.53627"
cx="135.63414"
r="1.5875" />
<circle
style="fill:none;stroke:#000000;stroke-width:0.264583;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke fill markers"
style="fill:none;stroke:#000000;stroke-width:0.25"
id="path236"
cy="128.53627"
cx="135.63414"

Before

Width:  |  Height:  |  Size: 1.9 KiB

After

Width:  |  Height:  |  Size: 624 B

3
client/index.html

@ -27,6 +27,9 @@ @@ -27,6 +27,9 @@
<script type="text/javascript" src="client_send.js"></script>
<script type="text/javascript" src="client_recv.js"></script>
<script type="text/javascript" src="websocket.js"></script>
<style id="cursor-style">
</style>
</head>
<body>
<div class="main">

1
client/tools.js

@ -95,6 +95,7 @@ function switch_stroke_width(e, state) { @@ -95,6 +95,7 @@ function switch_stroke_width(e, state) {
state.players[state.me].width = value;
show_stroke_preview(state, value);
update_cursor(state);
if (state.hide_preview) {
clearTimeout(state.hide_preview);

14
client/webgl_listeners.js

@ -356,6 +356,18 @@ function mouseleave(e, state, context) { @@ -356,6 +356,18 @@ function mouseleave(e, state, context) {
// something else?
}
function update_cursor(state) {
const style = document.querySelector('#cursor-style');
const width = Math.max(state.players[state.me].width * state.canvas.zoom, 2.0);
const radius = width / 2;
const svg = `<svg xmlns="http://www.w3.org/2000/svg" width="${width * 2 + 2}" height="${width * 2 + 2}">
<circle cx="${radius + 1}" cy="${radius + 1}" r="${radius}" stroke="white" fill="none" stroke-width="2"/>
<circle cx="${radius + 1}" cy="${radius + 1}" r="${radius}" stroke="black" fill="none" stroke-width="1"/>
</svg>`.replaceAll('\n', ' ');
style.innerText = `canvas { cursor: url('data:image/svg+xml;utf8,${svg}') ${radius + 1} ${radius + 1}, crosshair; }`;
}
function wheel(e, state, context) {
const screenp = {'x': window.devicePixelRatio * e.clientX, 'y': window.devicePixelRatio * e.clientY};
const canvasp = screen_to_canvas(state, screenp);
@ -384,8 +396,8 @@ function wheel(e, state, context) { @@ -384,8 +396,8 @@ function wheel(e, state, context) {
state.canvas.zoom = new_zoom;
update_cursor(state);
fire_event(state, movecanvas_event(state));
schedule_draw(state, context);
}

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