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|
|
const stroke_vs_src = `
|
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|
|
attribute vec2 a_pos;
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|
|
attribute vec3 a_color;
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|
|
uniform vec2 u_scale;
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|
|
uniform vec2 u_res;
|
|
|
|
uniform vec2 u_translation;
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|
|
|
uniform int u_layer;
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|
|
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|
|
|
varying vec3 v_color;
|
|
|
|
|
|
|
|
void main() {
|
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|
|
vec2 screen01 = (a_pos * u_scale + u_translation) / u_res;
|
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|
|
vec2 screen02 = screen01 * 2.0;
|
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|
|
screen02.y = 2.0 - screen02.y;
|
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|
|
vec2 screen11 = screen02 - 1.0;
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|
|
v_color = a_color;
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|
|
gl_Position = vec4(screen11, u_layer, 1);
|
|
|
|
}
|
|
|
|
`;
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|
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|
|
const stroke_fs_src = `
|
|
|
|
precision mediump float;
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|
|
|
|
|
|
varying vec3 v_color;
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|
|
|
|
|
|
|
void main() {
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|
|
gl_FragColor = vec4(v_color, 1.0);
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|
|
}
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|
|
|
`;
|
|
|
|
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|
|
|
const tquad_vs_src = `
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|
|
attribute vec2 a_pos;
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|
|
attribute vec2 a_texcoord;
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|
|
uniform vec2 u_scale;
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|
|
uniform vec2 u_res;
|
|
|
|
uniform vec2 u_translation;
|
|
|
|
uniform int u_layer;
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|
|
|
|
|
|
|
varying vec2 v_texcoord;
|
|
|
|
|
|
|
|
void main() {
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|
|
vec2 screen01 = (a_pos * u_scale + u_translation) / u_res;
|
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|
|
vec2 screen02 = screen01 * 2.0;
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|
|
screen02.y = 2.0 - screen02.y;
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|
|
vec2 screen11 = screen02 - 1.0;
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|
v_texcoord = a_texcoord;
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|
|
gl_Position = vec4(screen11, u_layer, 1);
|
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|
|
}
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|
|
`;
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|
|
const tquad_fs_src = `
|
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|
|
precision mediump float;
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|
|
|
|
|
|
|
varying vec2 v_texcoord;
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|
|
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|
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|
|
uniform sampler2D u_texture;
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|
|
uniform bool u_outline;
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|
|
void main() {
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|
|
|
if (!u_outline) {
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|
|
gl_FragColor = texture2D(u_texture, v_texcoord);
|
|
|
|
} else {
|
|
|
|
gl_FragColor = mix(texture2D(u_texture, v_texcoord), vec4(0.7, 0.7, 0.95, 1), 0.5);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
`;
|
|
|
|
|
|
|
|
const tcircle_vs_src = `
|
|
|
|
attribute vec2 a_pos;
|
|
|
|
attribute vec2 a_texcoord;
|
|
|
|
attribute vec3 a_color;
|
|
|
|
|
|
|
|
uniform vec2 u_scale;
|
|
|
|
uniform vec2 u_res;
|
|
|
|
uniform vec2 u_translation;
|
|
|
|
uniform int u_layer;
|
|
|
|
|
|
|
|
varying vec2 v_texcoord;
|
|
|
|
varying vec3 v_color;
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
vec2 screen01 = (a_pos * u_scale + u_translation) / u_res;
|
|
|
|
vec2 screen02 = screen01 * 2.0;
|
|
|
|
screen02.y = 2.0 - screen02.y;
|
|
|
|
vec2 screen11 = screen02 - 1.0;
|
|
|
|
v_texcoord = a_texcoord * 2.0 - 1.0;
|
|
|
|
v_color = a_color;
|
|
|
|
gl_Position = vec4(screen11, u_layer, 1);
|
|
|
|
}
|
|
|
|
`;
|
|
|
|
|
|
|
|
const tcircle_fs_src = `
|
|
|
|
precision mediump float;
|
|
|
|
|
|
|
|
varying vec2 v_texcoord;
|
|
|
|
varying vec3 v_color;
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
float val = smoothstep(1.0, 0.995, length(v_texcoord));
|
|
|
|
gl_FragColor = vec4(vec3(val * v_color), val);
|
|
|
|
// gl_FragColor = vec4(v_texcoord, 0, 1);
|
|
|
|
}
|
|
|
|
`;
|
|
|
|
|
|
|
|
function init_webgl(state, context) {
|
|
|
|
context.canvas = document.querySelector('#c');
|
|
|
|
context.gl = context.canvas.getContext('webgl', {
|
|
|
|
'preserveDrawingBuffer': true,
|
|
|
|
'desynchronized': true,
|
|
|
|
'antialias': true,
|
|
|
|
});
|
|
|
|
|
|
|
|
const gl = context.gl;
|
|
|
|
|
|
|
|
gl.enable(gl.BLEND);
|
|
|
|
gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
|
|
|
|
|
|
|
|
const stroke_vs = create_shader(gl, gl.VERTEX_SHADER, stroke_vs_src);
|
|
|
|
const stroke_fs = create_shader(gl, gl.FRAGMENT_SHADER, stroke_fs_src);
|
|
|
|
|
|
|
|
const quad_vs = create_shader(gl, gl.VERTEX_SHADER, tquad_vs_src);
|
|
|
|
const quad_fs = create_shader(gl, gl.FRAGMENT_SHADER, tquad_fs_src);
|
|
|
|
|
|
|
|
const circle_vs = create_shader(gl, gl.VERTEX_SHADER, tcircle_vs_src);
|
|
|
|
const circle_fs = create_shader(gl, gl.FRAGMENT_SHADER, tcircle_fs_src);
|
|
|
|
|
|
|
|
context.programs['stroke'] = create_program(gl, stroke_vs, stroke_fs);
|
|
|
|
context.programs['quad'] = create_program(gl, quad_vs, quad_fs);
|
|
|
|
context.programs['circle'] = create_program(gl, circle_vs, circle_fs);
|
|
|
|
|
|
|
|
context.locations['stroke'] = {
|
|
|
|
'a_pos': gl.getAttribLocation(context.programs['stroke'], 'a_pos'),
|
|
|
|
'a_color': gl.getAttribLocation(context.programs['stroke'], 'a_color'),
|
|
|
|
'u_res': gl.getUniformLocation(context.programs['stroke'], 'u_res'),
|
|
|
|
'u_scale': gl.getUniformLocation(context.programs['stroke'], 'u_scale'),
|
|
|
|
'u_translation': gl.getUniformLocation(context.programs['stroke'], 'u_translation'),
|
|
|
|
'u_layer': gl.getUniformLocation(context.programs['stroke'], 'u_layer'),
|
|
|
|
};
|
|
|
|
|
|
|
|
context.locations['quad'] = {
|
|
|
|
'a_pos': gl.getAttribLocation(context.programs['quad'], 'a_pos'),
|
|
|
|
'a_texcoord': gl.getAttribLocation(context.programs['quad'], 'a_texcoord'),
|
|
|
|
'u_res': gl.getUniformLocation(context.programs['quad'], 'u_res'),
|
|
|
|
'u_scale': gl.getUniformLocation(context.programs['quad'], 'u_scale'),
|
|
|
|
'u_translation': gl.getUniformLocation(context.programs['quad'], 'u_translation'),
|
|
|
|
'u_layer': gl.getUniformLocation(context.programs['quad'], 'u_layer'),
|
|
|
|
'u_outline': gl.getUniformLocation(context.programs['quad'], 'u_outline'),
|
|
|
|
'u_texture': gl.getUniformLocation(context.programs['quad'], 'u_texture'),
|
|
|
|
};
|
|
|
|
|
|
|
|
context.locations['circle'] = {
|
|
|
|
'a_pos': gl.getAttribLocation(context.programs['circle'], 'a_pos'),
|
|
|
|
'a_texcoord': gl.getAttribLocation(context.programs['circle'], 'a_texcoord'),
|
|
|
|
'a_color': gl.getAttribLocation(context.programs['circle'], 'a_color'),
|
|
|
|
'u_res': gl.getUniformLocation(context.programs['circle'], 'u_res'),
|
|
|
|
'u_scale': gl.getUniformLocation(context.programs['circle'], 'u_scale'),
|
|
|
|
'u_translation': gl.getUniformLocation(context.programs['circle'], 'u_translation'),
|
|
|
|
'u_layer': gl.getUniformLocation(context.programs['circle'], 'u_layer'),
|
|
|
|
};
|
|
|
|
|
|
|
|
context.buffers['stroke'] = {
|
|
|
|
'b_pos': context.gl.createBuffer(),
|
|
|
|
'b_color': context.gl.createBuffer(),
|
|
|
|
};
|
|
|
|
|
|
|
|
context.buffers['quad'] = {
|
|
|
|
'b_pos': context.gl.createBuffer(),
|
|
|
|
'b_texcoord': context.gl.createBuffer(),
|
|
|
|
};
|
|
|
|
|
|
|
|
context.buffers['circle'] = {
|
|
|
|
'b_pos': context.gl.createBuffer(),
|
|
|
|
'b_texcoord': context.gl.createBuffer(),
|
|
|
|
'b_color': context.gl.createBuffer(),
|
|
|
|
};
|
|
|
|
|
|
|
|
const resize_canvas = (entries) => {
|
|
|
|
// https://www.khronos.org/webgl/wiki/HandlingHighDPI
|
|
|
|
const entry = entries[0];
|
|
|
|
|
|
|
|
let width;
|
|
|
|
let height;
|
|
|
|
|
|
|
|
if (entry.devicePixelContentBoxSize) {
|
|
|
|
width = entry.devicePixelContentBoxSize[0].inlineSize;
|
|
|
|
height = entry.devicePixelContentBoxSize[0].blockSize;
|
|
|
|
} else if (entry.contentBoxSize) {
|
|
|
|
// fallback for Safari that will not always be correct
|
|
|
|
width = Math.round(entry.contentBoxSize[0].inlineSize * devicePixelRatio);
|
|
|
|
height = Math.round(entry.contentBoxSize[0].blockSize * devicePixelRatio);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.canvas.width = width;
|
|
|
|
context.canvas.height = height;
|
|
|
|
|
|
|
|
schedule_draw(state, context);
|
|
|
|
}
|
|
|
|
|
|
|
|
const resize_observer = new ResizeObserver(resize_canvas);
|
|
|
|
resize_observer.observe(context.canvas);
|
|
|
|
}
|
|
|
|
|
|
|
|
function create_shader(gl, type, source) {
|
|
|
|
const shader = gl.createShader(type);
|
|
|
|
|
|
|
|
gl.shaderSource(shader, source);
|
|
|
|
gl.compileShader(shader);
|
|
|
|
|
|
|
|
if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
|
|
return shader;
|
|
|
|
}
|
|
|
|
|
|
|
|
console.error(type, ':', gl.getShaderInfoLog(shader));
|
|
|
|
|
|
|
|
gl.deleteShader(shader);
|
|
|
|
}
|
|
|
|
|
|
|
|
function create_program(gl, vs, fs) {
|
|
|
|
const program = gl.createProgram();
|
|
|
|
|
|
|
|
gl.attachShader(program, vs);
|
|
|
|
gl.attachShader(program, fs);
|
|
|
|
gl.linkProgram(program);
|
|
|
|
|
|
|
|
if (gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
|
|
return program;
|
|
|
|
}
|
|
|
|
|
|
|
|
console.error('link:', gl.getProgramInfoLog(program));
|
|
|
|
|
|
|
|
gl.deleteProgram(program);
|
|
|
|
}
|