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async function init_wasm(state) {
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const results = await WebAssembly.instantiateStreaming(fetch('wasm/lod.wasm'));
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state.wasm.exports = results.instance.exports;
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state.wasm.exports.memory.grow(4096);
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state.wasm.stroke_bytes = 4096;
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state.wasm.coords_bytes = 4096;
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state.wasm.buffers = {
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'xs': {
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'offset': state.wasm.exports.alloc_static(state.wasm.coords_bytes / 2),
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'used': 0
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},
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'ys': {
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'offset': state.wasm.exports.alloc_static(state.wasm.coords_bytes / 2),
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'used': 0
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},
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'coords_from': {
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'offset': state.wasm.exports.alloc_static(state.wasm.stroke_bytes),
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'used': 0,
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},
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'line_threshold': {
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'offset': state.wasm.exports.alloc_static(state.wasm.stroke_bytes),
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'used': 0,
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},
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'pressures': {
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'offset': state.wasm.exports.alloc_static(state.wasm.coords_bytes / 8),
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'used': 0
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},
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};
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const mem = state.wasm.exports.memory.buffer;
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state.wasm.buffers['xs'].tv = tv_create_on(Float32Array, state.wasm.coords_bytes / 8,
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mem, state.wasm.buffers['xs'].offset);
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state.wasm.buffers['ys'].tv = tv_create_on(Float32Array, state.wasm.coords_bytes / 8,
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mem, state.wasm.buffers['ys'].offset);
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state.wasm.buffers['coords_from'].tv = tv_create_on(Uint32Array, state.wasm.stroke_bytes / 4,
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mem, state.wasm.buffers['coords_from'].offset);
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state.wasm.buffers['line_threshold'].tv = tv_create_on(Float32Array, state.wasm.stroke_bytes / 4,
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mem, state.wasm.buffers['line_threshold'].offset);
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state.wasm.buffers['pressures'].tv = tv_create_on(Uint8Array, state.wasm.coords_bytes / 8,
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mem, state.wasm.buffers['pressures'].offset);
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tv_add(state.wasm.buffers['coords_from'].tv, 0);
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state.wasm.buffers['coords_from'].used = 4;
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}
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function wasm_ensure_by(state, nstrokes, ncoords) {
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const buffers = state.wasm.buffers;
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const old_coords_from_offset = buffers['coords_from'].offset;
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const old_line_threshold_offset = buffers['line_threshold'].offset;
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const old_pressures_offset = buffers['pressures'].offset;
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const old_size_coords = state.wasm.coords_bytes;
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const old_size_strokes = state.wasm.stroke_bytes;
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let realloc = false;
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if (buffers['xs'].used + ncoords * 4 > state.wasm.coords_bytes / 2) {
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state.wasm.coords_bytes += round_to_pow2(ncoords * 4, 4096 * 16); // 1 wasm page (although it doesn't matter here)
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realloc = true;
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}
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if (buffers['coords_from'].used + nstrokes * 4 > state.wasm.stroke_bytes / 2) {
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state.wasm.stroke_bytes += round_to_pow2(nstrokes * 4, 4096 * 16);
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realloc = true;
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}
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if (realloc) {
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// TODO: we do memory.grow() somewhere here if needed
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state.wasm.exports.free_static();
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const mem = state.wasm.exports.memory.buffer;
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const memv = new Uint8Array(mem);
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buffers['xs'].offset = state.wasm.exports.alloc_static(state.wasm.coords_bytes / 2);
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buffers['ys'].offset = state.wasm.exports.alloc_static(state.wasm.coords_bytes / 2);
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buffers['coords_from'].offset = state.wasm.exports.alloc_static(state.wasm.stroke_bytes);
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buffers['line_threshold'].offset = state.wasm.exports.alloc_static(state.wasm.stroke_bytes);
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buffers['pressures'].offset = state.wasm.exports.alloc_static(state.wasm.coords_bytes / 8);
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buffers['xs'].tv = tv_create_on(Float32Array, state.wasm.coords_bytes / 8, mem, buffers['xs'].offset);
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buffers['ys'].tv = tv_create_on(Float32Array, state.wasm.coords_bytes / 8, mem, buffers['ys'].offset);
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buffers['coords_from'].tv = tv_create_on(Uint32Array, state.wasm.stroke_bytes / 4, mem, buffers['coords_from'].offset);
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buffers['line_threshold'].tv = tv_create_on(Float32Array, state.wasm.stroke_bytes / 4, mem, buffers['line_threshold'].offset);
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buffers['pressures'].tv = tv_create_on(Uint8Array, state.wasm.coords_bytes / 8, mem, buffers['pressures'].offset);
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// TODO: this should have been automatic maybe?
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buffers['xs'].tv.size = buffers['xs'].used / 4;
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buffers['ys'].tv.size = buffers['ys'].used / 4;
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buffers['coords_from'].tv.size = buffers['coords_from'].used / 4;
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buffers['line_threshold'].tv.size = buffers['line_threshold'].used / 4;
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buffers['pressures'].tv.size = buffers['pressures'].used;
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const tmp = new Uint8Array(Math.max(state.wasm.coords_bytes, state.wasm.stroke_bytes)); // TODO: needed?
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// Copy from back to front (otherwise we will overwrite)
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tmp.set(new Uint8Array(mem, old_pressures_offset, buffers['pressures'].used));
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memv.set(new Uint8Array(tmp.buffer, 0, buffers['pressures'].used), buffers['pressures'].offset);
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tmp.set(new Uint8Array(mem, old_line_threshold_offset, old_size_strokes));
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memv.set(new Uint8Array(tmp.buffer, 0, old_size_strokes), buffers['line_threshold'].offset);
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tmp.set(new Uint8Array(mem, old_coords_from_offset, old_size_strokes));
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memv.set(new Uint8Array(tmp.buffer, 0, old_size_strokes), buffers['coords_from'].offset);
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}
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}
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function do_lod(state, context) {
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state.wasm.exports.free_dynamic();
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const clipped_indices = state.wasm.exports.alloc_dynamic(context.clipped_indices.size * 4);
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const mem = new Uint8Array(state.wasm.exports.memory.buffer);
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// Dynamic input data that should (by design) never be too big
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mem.set(tv_bytes(context.clipped_indices), clipped_indices);
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const buffers = state.wasm.buffers;
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const segment_count = state.wasm.exports.do_lod(
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clipped_indices, context.clipped_indices.size, state.canvas.zoom,
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buffers['coords_from'].offset,
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buffers['line_threshold'].offset,
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buffers['xs'].offset,
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buffers['ys'].offset,
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buffers['pressures'].offset,
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buffers['xs'].used / 4,
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);
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// Use results without copying from WASM memory
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const result_offset = clipped_indices + context.clipped_indices.size * 4
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+ (context.clipped_indices.size + 1) * 4 + buffers['xs'].used;
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const wasm_points = new Float32Array(state.wasm.exports.memory.buffer,
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result_offset, segment_count * 2);
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const wasm_ids = new Uint32Array(state.wasm.exports.memory.buffer,
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result_offset + segment_count * 2 * 4, segment_count);
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const wasm_pressures = new Uint8Array(state.wasm.exports.memory.buffer,
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result_offset + segment_count * 2 * 4 + segment_count * 4, segment_count);
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context.instance_data_points.data = wasm_points;
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context.instance_data_points.size = segment_count * 2;
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context.instance_data_ids.data = wasm_ids;
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context.instance_data_ids.size = segment_count;
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context.instance_data_pressures.data = wasm_pressures;
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context.instance_data_pressures.size = segment_count;
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return segment_count;
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}
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