|
|
|
function init_listeners(state, context) {
|
|
|
|
window.addEventListener('keydown', (e) => keydown(e, state, context));
|
|
|
|
window.addEventListener('keyup', (e) => keyup(e, state, context));
|
|
|
|
|
|
|
|
context.canvas.addEventListener('mousedown', (e) => mousedown(e, state, context));
|
|
|
|
context.canvas.addEventListener('mousemove', (e) => mousemove(e, state, context));
|
|
|
|
context.canvas.addEventListener('mouseup', (e) => mouseup(e, state, context));
|
|
|
|
context.canvas.addEventListener('mouseleave', (e) => mouseup(e, state, context));
|
|
|
|
context.canvas.addEventListener('wheel', (e) => wheel(e, state, context));
|
|
|
|
|
|
|
|
context.canvas.addEventListener('touchstart', (e) => touchstart(e, state, context));
|
|
|
|
context.canvas.addEventListener('touchmove', (e) => touchmove(e, state, context));
|
|
|
|
context.canvas.addEventListener('touchend', (e) => touchend(e, state, context));
|
|
|
|
context.canvas.addEventListener('touchcancel', (e) => touchend(e, state, context));
|
|
|
|
|
|
|
|
context.canvas.addEventListener('drop', (e) => on_drop(e, state, context));
|
|
|
|
context.canvas.addEventListener('dragover', (e) => mousemove(e, state, context));
|
|
|
|
}
|
|
|
|
|
|
|
|
function cancel(e) {
|
|
|
|
e.preventDefault();
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
function zenmode() {
|
|
|
|
document.querySelector('.pallete-wrapper').classList.toggle('hidden');
|
|
|
|
document.querySelector('.sizer-wrapper').classList.toggle('hidden');
|
|
|
|
}
|
|
|
|
|
|
|
|
function keydown(e, state, context) {
|
|
|
|
if (e.code === 'Space' && !state.drawing) {
|
|
|
|
state.spacedown = true;
|
|
|
|
context.canvas.classList.add('movemode');
|
|
|
|
} else if (e.code === 'Tab') {
|
|
|
|
e.preventDefault();
|
|
|
|
zenmode();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function keyup(e, state, context) {
|
|
|
|
if (e.code === 'Space' && state.spacedown) {
|
|
|
|
state.spacedown = false;
|
|
|
|
state.moving = false;
|
|
|
|
context.canvas.classList.remove('movemode');
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function mousedown(e, state, context) {
|
|
|
|
if (e.button !== 0) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (state.spacedown) {
|
|
|
|
state.moving = true;
|
|
|
|
context.canvas.classList.add('moving');
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const screenp = {'x': window.devicePixelRatio * e.clientX, 'y': window.devicePixelRatio * e.clientY};
|
|
|
|
const canvasp = screen_to_canvas(state, screenp);
|
|
|
|
|
|
|
|
clear_dynamic_stroke(state, context, state.me);
|
|
|
|
update_dynamic_stroke(state, context, state.me, canvasp);
|
|
|
|
state.drawing = true;
|
|
|
|
|
|
|
|
schedule_draw(state, context);
|
|
|
|
}
|
|
|
|
|
|
|
|
function mousemove(e, state, context) {
|
|
|
|
e.preventDefault();
|
|
|
|
|
|
|
|
let do_draw = false;
|
|
|
|
|
|
|
|
if (state.moving) {
|
|
|
|
state.canvas.offset.x += e.movementX;
|
|
|
|
state.canvas.offset.y += e.movementY;
|
|
|
|
do_draw = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
const screenp = {'x': window.devicePixelRatio * e.clientX, 'y': window.devicePixelRatio * e.clientY};
|
|
|
|
const canvasp = screen_to_canvas(state, screenp);
|
|
|
|
|
|
|
|
state.cursor = screenp;
|
|
|
|
|
|
|
|
if (state.drawing) {
|
|
|
|
update_dynamic_stroke(state, context, state.me, canvasp);
|
|
|
|
fire_event(predraw_event(canvasp.x, canvasp.y));
|
|
|
|
do_draw = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (do_draw) {
|
|
|
|
schedule_draw(state, context);
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
function mouseup(e, state, context) {
|
|
|
|
if (e.button !== 0) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (state.moving) {
|
|
|
|
state.moving = false;
|
|
|
|
context.canvas.classList.remove('moving');
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (state.drawing) {
|
|
|
|
const stroke = {
|
|
|
|
'color': state.players[state.me].color,
|
|
|
|
'width': state.players[state.me].width,
|
|
|
|
'points': process_stroke(state.current_strokes[state.me].points),
|
|
|
|
'user_id': state.me,
|
|
|
|
};
|
|
|
|
|
|
|
|
add_static_stroke(state, context, stroke);
|
|
|
|
queue_event(state, stroke_event(state));
|
|
|
|
clear_dynamic_stroke(state, context, state.me);
|
|
|
|
|
|
|
|
state.drawing = false;
|
|
|
|
|
|
|
|
schedule_draw(state, context);
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function wheel(e, state, context) {
|
|
|
|
const screenp = {'x': window.devicePixelRatio * e.clientX, 'y': window.devicePixelRatio * e.clientY};
|
|
|
|
const canvasp = screen_to_canvas(state, screenp);
|
|
|
|
|
|
|
|
const dz = (e.deltaY < 0 ? 0.1 : -0.1);
|
|
|
|
const old_zoom = state.canvas.zoom;
|
|
|
|
|
|
|
|
state.canvas.zoom *= (1.0 + dz);
|
|
|
|
|
|
|
|
if (state.canvas.zoom > config.max_zoom) {
|
|
|
|
state.canvas.zoom = old_zoom;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (state.canvas.zoom < config.min_zoom) {
|
|
|
|
state.canvas.zoom = old_zoom;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const zoom_offset_x = Math.round((dz * old_zoom) * canvasp.x);
|
|
|
|
const zoom_offset_y = Math.round((dz * old_zoom) * canvasp.y);
|
|
|
|
|
|
|
|
state.canvas.offset.x -= zoom_offset_x;
|
|
|
|
state.canvas.offset.y -= zoom_offset_y;
|
|
|
|
|
|
|
|
schedule_draw(state, context);
|
|
|
|
}
|
|
|
|
|
|
|
|
function touchstart(e, state) {
|
|
|
|
e.preventDefault();
|
|
|
|
|
|
|
|
if (state.touch.drawing) {
|
|
|
|
// Ingore subsequent touches if we are already drawing
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// First finger(s) down?
|
|
|
|
if (state.touch.ids.length === 0) {
|
|
|
|
if (e.changedTouches.length === 1) {
|
|
|
|
|
|
|
|
// We give a bit of time to add a second finger
|
|
|
|
state.touch.waiting_for_second_finger = true;
|
|
|
|
state.touch.moves = 0;
|
|
|
|
state.touch.buffered.length = 0;
|
|
|
|
state.touch.ids.push(e.changedTouches[0].identifier);
|
|
|
|
|
|
|
|
setTimeout(() => {
|
|
|
|
state.touch.waiting_for_second_finger = false;
|
|
|
|
}, config.second_finger_timeout);
|
|
|
|
} else {
|
|
|
|
console.error('Two touchstarts at the same time are not yet supported');
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// There are touches already
|
|
|
|
if (state.touch.waiting_for_second_finger) {
|
|
|
|
if (e.changedTouches.length === 1) {
|
|
|
|
state.touch.ids.push(e.changedTouches[0].identifier);
|
|
|
|
|
|
|
|
for (const touch of e.touches) {
|
|
|
|
const screenp = {'x': window.devicePixelRatio * touch.clientX, 'y': window.devicePixelRatio * touch.clientY};
|
|
|
|
|
|
|
|
if (touch.identifier === state.touch.ids[0]) {
|
|
|
|
state.touch.first_finger_position = screenp;
|
|
|
|
} else if (touch.identifier === state.touch.ids[1]) {
|
|
|
|
state.touch.second_finger_position = screenp;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function touchmove(e, state, context) {
|
|
|
|
if (state.touch.ids.length === 1) {
|
|
|
|
const touch = find_touch(e.changedTouches, state.touch.ids[0]);
|
|
|
|
|
|
|
|
if (!touch) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const screenp = {'x': window.devicePixelRatio * touch.clientX, 'y': window.devicePixelRatio * touch.clientY};
|
|
|
|
const canvasp = screen_to_canvas(state, screenp);
|
|
|
|
|
|
|
|
if (state.touch.moving) {
|
|
|
|
// Can happen if we have been panning the canvas and lifted one finger,
|
|
|
|
// but not the second one
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!state.touch.drawing) {
|
|
|
|
// Buffer this move
|
|
|
|
state.touch.moves += 1;
|
|
|
|
|
|
|
|
if (state.touch.moves > config.buffer_first_touchmoves) {
|
|
|
|
// Start drawing, no more waiting
|
|
|
|
state.touch.waiting_for_second_finger = false;
|
|
|
|
state.touch.drawing = true;
|
|
|
|
} else {
|
|
|
|
state.touch.buffered.push(canvasp);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Handle buffered moves
|
|
|
|
if (state.touch.buffered.length > 0) {
|
|
|
|
clear_dynamic_stroke(state, context, state.me);
|
|
|
|
|
|
|
|
// BUG: can't see these on other clients!!
|
|
|
|
for (const p of state.touch.buffered) {
|
|
|
|
update_dynamic_stroke(state, context, state.me, p);
|
|
|
|
fire_event(predraw_event(canvasp.x, canvasp.y));
|
|
|
|
}
|
|
|
|
|
|
|
|
state.touch.buffered.length = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
update_dynamic_stroke(state, context, state.me, canvasp);
|
|
|
|
fire_event(predraw_event(canvasp.x, canvasp.y));
|
|
|
|
|
|
|
|
schedule_draw(state, context);
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (state.touch.ids.length === 2) {
|
|
|
|
state.touch.moving = true;
|
|
|
|
|
|
|
|
let first_finger_position = null;
|
|
|
|
let second_finger_position = null;
|
|
|
|
|
|
|
|
// A separate loop because touches might be in different order ? (question mark)
|
|
|
|
// IMPORTANT: e.touches, not e.changedTouches!
|
|
|
|
for (const touch of e.touches) {
|
|
|
|
const screenp = {'x': window.devicePixelRatio * touch.clientX, 'y': window.devicePixelRatio * touch.clientY};
|
|
|
|
|
|
|
|
if (touch.identifier === state.touch.ids[0]) {
|
|
|
|
first_finger_position = screenp;
|
|
|
|
} else if (touch.identifier === state.touch.ids[1]) {
|
|
|
|
second_finger_position = screenp;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const old_finger_midpoint = mid_v2(state.touch.first_finger_position, state.touch.second_finger_position);
|
|
|
|
const new_finger_midpoint = mid_v2(first_finger_position, second_finger_position);
|
|
|
|
|
|
|
|
const new_finger_midpoint_canvas = mid_v2(
|
|
|
|
screen_to_canvas(state, first_finger_position),
|
|
|
|
screen_to_canvas(state, second_finger_position)
|
|
|
|
);
|
|
|
|
|
|
|
|
const old_finger_distance = dist_v2(state.touch.first_finger_position, state.touch.second_finger_position);
|
|
|
|
const new_finger_distance = dist_v2(first_finger_position, second_finger_position);
|
|
|
|
|
|
|
|
const dx = new_finger_midpoint.x - old_finger_midpoint.x;
|
|
|
|
const dy = new_finger_midpoint.y - old_finger_midpoint.y;
|
|
|
|
|
|
|
|
const old_zoom = state.canvas.zoom;
|
|
|
|
|
|
|
|
state.canvas.offset.x += dx;
|
|
|
|
state.canvas.offset.y += dy;
|
|
|
|
|
|
|
|
// console.log(new_finger_distance, state.touch.finger_distance);
|
|
|
|
|
|
|
|
const scale_by = new_finger_distance / old_finger_distance;
|
|
|
|
const dz = state.canvas.zoom * (scale_by - 1.0);
|
|
|
|
|
|
|
|
const zoom_offset_x = dz * new_finger_midpoint_canvas.x;
|
|
|
|
const zoom_offset_y = dz * new_finger_midpoint_canvas.y;
|
|
|
|
|
|
|
|
if (config.min_zoom <= state.canvas.zoom * scale_by && state.canvas.zoom * scale_by <= config.max_zoom) {
|
|
|
|
state.canvas.zoom *= scale_by;
|
|
|
|
state.canvas.offset.x -= zoom_offset_x;
|
|
|
|
state.canvas.offset.y -= zoom_offset_y;
|
|
|
|
}
|
|
|
|
|
|
|
|
state.touch.first_finger_position = first_finger_position;
|
|
|
|
state.touch.second_finger_position = second_finger_position;
|
|
|
|
|
|
|
|
schedule_draw(state, context);
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function touchend(e, state, context) {
|
|
|
|
for (const touch of e.changedTouches) {
|
|
|
|
if (state.touch.drawing) {
|
|
|
|
if (state.touch.ids[0] == touch.identifier) {
|
|
|
|
// const event = stroke_event();
|
|
|
|
// await queue_event(event);
|
|
|
|
|
|
|
|
const stroke = {
|
|
|
|
'color': state.players[state.me].color,
|
|
|
|
'width': state.players[state.me].width,
|
|
|
|
'points': process_stroke(state.current_strokes[state.me].points),
|
|
|
|
'user_id': state.me,
|
|
|
|
};
|
|
|
|
|
|
|
|
add_static_stroke(state, context, stroke);
|
|
|
|
queue_event(state, stroke_event(state));
|
|
|
|
clear_dynamic_stroke(state, context, state.me);
|
|
|
|
state.touch.drawing = false;
|
|
|
|
|
|
|
|
window.requestAnimationFrame(() => draw(state, context))
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const index = state.touch.ids.indexOf(touch.identifier);
|
|
|
|
|
|
|
|
if (index !== -1) {
|
|
|
|
state.touch.ids.splice(index, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (state.touch.ids.length === 0) {
|
|
|
|
// Only allow drawing again when ALL fingers have been lifted
|
|
|
|
state.touch.moving = false;
|
|
|
|
waiting_for_second_finger = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
async function on_drop(e, state, context) {
|
|
|
|
e.preventDefault();
|
|
|
|
|
|
|
|
if (e.dataTransfer.files.length !== 1) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const file = e.dataTransfer.files[0];
|
|
|
|
const bitmap = await createImageBitmap(file);
|
|
|
|
|
|
|
|
const p = { 'x': state.cursor.x, 'y': state.cursor.y };
|
|
|
|
const canvasp = screen_to_canvas(state, p);
|
|
|
|
|
|
|
|
canvasp.x -= bitmap.width / 2;
|
|
|
|
canvasp.y -= bitmap.height / 2;
|
|
|
|
|
|
|
|
add_image(context, bitmap, canvasp);
|
|
|
|
// storage.ctx0.drawImage(bitmap, x, y);
|
|
|
|
|
|
|
|
const form_data = new FormData();
|
|
|
|
form_data.append('file', file);
|
|
|
|
|
|
|
|
const resp = await fetch(`/api/image?deskId=333`, {
|
|
|
|
method: 'post',
|
|
|
|
body: form_data,
|
|
|
|
})
|
|
|
|
|
|
|
|
if (resp.ok) {
|
|
|
|
// const image_id = await resp.text();
|
|
|
|
// const event = image_event(image_id, x, y);
|
|
|
|
// await queue_event(event);
|
|
|
|
}
|
|
|
|
|
|
|
|
schedule_draw(state, context);
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|