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const stroke_vs_src = `
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attribute vec2 a_pos;
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attribute vec3 a_color;
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uniform vec2 u_scale;
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uniform vec2 u_res;
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uniform vec2 u_translation;
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|
uniform int u_layer;
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|
varying vec3 v_color;
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|
|
void main() {
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vec2 screen01 = (a_pos * u_scale + u_translation) / u_res;
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|
vec2 screen02 = screen01 * 2.0;
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|
screen02.y = 2.0 - screen02.y;
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|
vec2 screen11 = screen02 - 1.0;
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v_color = a_color;
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gl_Position = vec4(screen11, u_layer, 1);
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}
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`;
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const stroke_fs_src = `
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precision mediump float;
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varying vec3 v_color;
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|
void main() {
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gl_FragColor = vec4(v_color, 1.0);
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}
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|
`;
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|
const tquad_vs_src = `
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|
attribute vec2 a_pos;
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|
attribute vec2 a_texcoord;
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uniform vec2 u_scale;
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|
uniform vec2 u_res;
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|
uniform vec2 u_translation;
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|
|
uniform int u_layer;
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|
varying vec2 v_texcoord;
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|
|
void main() {
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|
vec2 screen01 = (a_pos * u_scale + u_translation) / u_res;
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|
vec2 screen02 = screen01 * 2.0;
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|
screen02.y = 2.0 - screen02.y;
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|
vec2 screen11 = screen02 - 1.0;
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v_texcoord = a_texcoord;
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gl_Position = vec4(screen11, u_layer, 1);
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}
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`;
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|
|
const tquad_fs_src = `
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|
|
precision mediump float;
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|
|
varying vec2 v_texcoord;
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|
|
uniform sampler2D u_texture;
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|
|
void main() {
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|
gl_FragColor = texture2D(u_texture, v_texcoord);
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|
|
}
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|
`;
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|
|
function init_webgl(state, context) {
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|
|
context.canvas = document.querySelector('#c');
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|
|
context.gl = context.canvas.getContext('webgl', {
|
|
|
|
'preserveDrawingBuffer': true,
|
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|
|
'desynchronized': true,
|
|
|
|
'antialias': true,
|
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|
|
});
|
|
|
|
|
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|
|
const gl = context.gl;
|
|
|
|
|
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|
|
gl.enable(gl.BLEND);
|
|
|
|
gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
|
|
|
|
|
|
|
|
const stroke_vs = create_shader(gl, gl.VERTEX_SHADER, stroke_vs_src);
|
|
|
|
const stroke_fs = create_shader(gl, gl.FRAGMENT_SHADER, stroke_fs_src);
|
|
|
|
|
|
|
|
const quad_vs = create_shader(gl, gl.VERTEX_SHADER, tquad_vs_src);
|
|
|
|
const quad_fs = create_shader(gl, gl.FRAGMENT_SHADER, tquad_fs_src);
|
|
|
|
|
|
|
|
context.programs['stroke'] = create_program(gl, stroke_vs, stroke_fs);
|
|
|
|
context.programs['quad'] = create_program(gl, quad_vs, quad_fs);
|
|
|
|
|
|
|
|
context.locations['stroke'] = {
|
|
|
|
'a_pos': gl.getAttribLocation(context.programs['stroke'], 'a_pos'),
|
|
|
|
'a_color': gl.getAttribLocation(context.programs['stroke'], 'a_color'),
|
|
|
|
'u_res': gl.getUniformLocation(context.programs['stroke'], 'u_res'),
|
|
|
|
'u_scale': gl.getUniformLocation(context.programs['stroke'], 'u_scale'),
|
|
|
|
'u_translation': gl.getUniformLocation(context.programs['stroke'], 'u_translation'),
|
|
|
|
'u_layer': gl.getUniformLocation(context.programs['stroke'], 'u_layer'),
|
|
|
|
};
|
|
|
|
|
|
|
|
context.locations['quad'] = {
|
|
|
|
'a_pos': gl.getAttribLocation(context.programs['quad'], 'a_pos'),
|
|
|
|
'a_texcoord': gl.getAttribLocation(context.programs['quad'], 'a_texcoord'),
|
|
|
|
'u_res': gl.getUniformLocation(context.programs['quad'], 'u_res'),
|
|
|
|
'u_scale': gl.getUniformLocation(context.programs['quad'], 'u_scale'),
|
|
|
|
'u_translation': gl.getUniformLocation(context.programs['quad'], 'u_translation'),
|
|
|
|
'u_layer': gl.getUniformLocation(context.programs['quad'], 'u_layer'),
|
|
|
|
};
|
|
|
|
|
|
|
|
context.buffers['stroke'] = {
|
|
|
|
'b_pos': context.gl.createBuffer(),
|
|
|
|
'b_color': context.gl.createBuffer(),
|
|
|
|
};
|
|
|
|
|
|
|
|
context.buffers['quad'] = {
|
|
|
|
'b_pos': context.gl.createBuffer(),
|
|
|
|
'b_texcoord': context.gl.createBuffer(),
|
|
|
|
};
|
|
|
|
|
|
|
|
context.textures['test'] = gl.createTexture();
|
|
|
|
|
|
|
|
// Fill the texture with a 1x1 blue pixel.
|
|
|
|
gl.bindTexture(gl.TEXTURE_2D, context.textures['test']);
|
|
|
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE,
|
|
|
|
new Uint8Array([0, 0, 255, 255]));
|
|
|
|
|
|
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
|
|
|
|
|
|
var image = new Image();
|
|
|
|
image.src = "http://192.168.100.2/images/3697505915";
|
|
|
|
image.addEventListener('load', function() {
|
|
|
|
// Now that the image has loaded make copy it to the texture.
|
|
|
|
context.quad_positions = [
|
|
|
|
100, 100,
|
|
|
|
100, 100 + image.height,
|
|
|
|
100 + image.width, 100 + image.height,
|
|
|
|
|
|
|
|
100 + image.width, 100,
|
|
|
|
100, 100,
|
|
|
|
100 + image.width, 100 + image.height,
|
|
|
|
];
|
|
|
|
|
|
|
|
context.quad_texcoords = [
|
|
|
|
0, 0,
|
|
|
|
0, 1,
|
|
|
|
1, 1,
|
|
|
|
1, 0,
|
|
|
|
0, 0,
|
|
|
|
1, 1,
|
|
|
|
];
|
|
|
|
|
|
|
|
context.quad_positions_f32 = new Float32Array(context.quad_positions);
|
|
|
|
context.quad_texcoords_f32 = new Float32Array(context.quad_texcoords);
|
|
|
|
|
|
|
|
gl.bindTexture(gl.TEXTURE_2D, context.textures['test']);
|
|
|
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA,gl.UNSIGNED_BYTE, image);
|
|
|
|
});
|
|
|
|
|
|
|
|
const resize_canvas = (entries) => {
|
|
|
|
// https://www.khronos.org/webgl/wiki/HandlingHighDPI
|
|
|
|
const entry = entries[0];
|
|
|
|
|
|
|
|
let width;
|
|
|
|
let height;
|
|
|
|
|
|
|
|
if (entry.devicePixelContentBoxSize) {
|
|
|
|
width = entry.devicePixelContentBoxSize[0].inlineSize;
|
|
|
|
height = entry.devicePixelContentBoxSize[0].blockSize;
|
|
|
|
} else if (entry.contentBoxSize) {
|
|
|
|
// fallback for Safari that will not always be correct
|
|
|
|
width = Math.round(entry.contentBoxSize[0].inlineSize * devicePixelRatio);
|
|
|
|
height = Math.round(entry.contentBoxSize[0].blockSize * devicePixelRatio);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.canvas.width = width;
|
|
|
|
context.canvas.height = height;
|
|
|
|
|
|
|
|
window.requestAnimationFrame(() => draw(state, context));
|
|
|
|
}
|
|
|
|
|
|
|
|
const resize_observer = new ResizeObserver(resize_canvas);
|
|
|
|
resize_observer.observe(context.canvas);
|
|
|
|
}
|
|
|
|
|
|
|
|
function create_shader(gl, type, source) {
|
|
|
|
const shader = gl.createShader(type);
|
|
|
|
|
|
|
|
gl.shaderSource(shader, source);
|
|
|
|
gl.compileShader(shader);
|
|
|
|
|
|
|
|
if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
|
|
return shader;
|
|
|
|
}
|
|
|
|
|
|
|
|
console.error(type, ':', gl.getShaderInfoLog(shader));
|
|
|
|
|
|
|
|
gl.deleteShader(shader);
|
|
|
|
}
|
|
|
|
|
|
|
|
function create_program(gl, vs, fs) {
|
|
|
|
const program = gl.createProgram();
|
|
|
|
|
|
|
|
gl.attachShader(program, vs);
|
|
|
|
gl.attachShader(program, fs);
|
|
|
|
gl.linkProgram(program);
|
|
|
|
|
|
|
|
if (gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
|
|
return program;
|
|
|
|
}
|
|
|
|
|
|
|
|
console.error('link:', gl.getProgramInfoLog(program));
|
|
|
|
|
|
|
|
gl.deleteProgram(program);
|
|
|
|
}
|