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document.addEventListener('DOMContentLoaded', main);
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function draw(state, context) {
const gl = context.gl;
const locations = context.locations;
const buffers = context.buffers;
const width = window.innerWidth;
const height = window.innerHeight;
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gl.viewport(0, 0, context.canvas.width, context.canvas.height);
gl.clearColor(context.bgcolor.r, context.bgcolor.g, context.bgcolor.b, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
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gl.useProgram(context.program);
gl.enableVertexAttribArray(locations['a_pos']);
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gl.enableVertexAttribArray(locations['a_color']);
gl.uniform2f(locations['u_res'], context.canvas.width, context.canvas.height);
gl.uniform2f(locations['u_scale'], state.canvas.zoom, state.canvas.zoom);
gl.uniform2f(locations['u_translation'], state.canvas.offset.x, state.canvas.offset.y);
gl.uniform1i(locations['u_layer'], 0);
const total_pos_size = context.static_positions_f32.byteLength + context.dynamic_positions_f32.byteLength;
const total_color_size = context.static_colors_u8.byteLength + context.dynamic_colors_u8.byteLength;
const total_point_count = (context.static_positions.length + context.dynamic_positions.length) / 2;
gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_pos']);
gl.vertexAttribPointer(locations['a_pos'], 2, gl.FLOAT, false, 0, 0);
gl.bufferData(gl.ARRAY_BUFFER, total_pos_size, gl.DYNAMIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 0, context.static_positions_f32);
gl.bufferSubData(gl.ARRAY_BUFFER, context.static_positions_f32.byteLength, context.dynamic_positions_f32);
gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_color']);
gl.vertexAttribPointer(locations['a_color'], 3, gl.UNSIGNED_BYTE, true, 0, 0);
gl.bufferData(gl.ARRAY_BUFFER, total_color_size, gl.DYNAMIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 0, context.static_colors_u8);
gl.bufferSubData(gl.ARRAY_BUFFER, context.static_colors_u8.byteLength, context.dynamic_colors_u8);
gl.drawArrays(gl.TRIANGLES, 0, total_point_count);
}
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const config = {
ws_url: 'ws://192.168.100.2/ws/',
image_url: 'http://192.168.100.2/images/',
sync_timeout: 1000,
ws_reconnect_timeout: 2000,
second_finger_timeout: 500,
buffer_first_touchmoves: 5,
debug_print: false,
min_zoom: 0.1,
max_zoom: 10.0,
};
function main() {
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const state = {
'canvas': {
'offset': { 'x': 0, 'y': 0 },
'zoom': 1.0,
},
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'cursor': {
'x': 0,
'y': 0,
},
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'touch': {
'moves': 0,
'drawing': false,
'moving': false,
'waiting_for_second_finger': false,
'first_finger_position': null,
'second_finger_position': null,
'buffered': [],
'ids': [],
},
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'moving': false,
'drawing': false,
'spacedown': false,
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'stroke_width': 8,
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'current_stroke': {
'color': 0,
'points': [],
},
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'strokes': [],
};
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const context = {
'canvas': null,
'gl': null,
'program': null,
'buffers': {},
'locations': {},
'static_positions': [],
'dynamic_positions': [],
'static_colors': [],
'dynamic_colors': [],
'static_positions_f32': new Float32Array(0),
'dynamic_positions_f32': new Float32Array(0),
'static_colors_u8': new Uint8Array(0),
'dynamic_colors_u8': new Uint8Array(0),
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'bgcolor': {'r': 1.0, 'g': 1.0, 'b': 1.0},
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};
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init_webgl(state, context);
init_listeners(state, context);
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window.requestAnimationFrame(() => draw(state, context));
}