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document.addEventListener('DOMContentLoaded', main);
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function draw(state, context) {
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const gl = context.gl;
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const locations = context.locations;
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const buffers = context.buffers;
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const width = window.innerWidth;
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const height = window.innerHeight;
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gl.viewport(0, 0, context.canvas.width, context.canvas.height);
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gl.clearColor(context.bgcolor.r, context.bgcolor.g, context.bgcolor.b, 1);
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gl.clear(gl.COLOR_BUFFER_BIT);
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gl.useProgram(context.program);
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gl.enableVertexAttribArray(locations['a_pos']);
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gl.enableVertexAttribArray(locations['a_color']);
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gl.uniform2f(locations['u_res'], context.canvas.width, context.canvas.height);
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gl.uniform2f(locations['u_scale'], state.canvas.zoom, state.canvas.zoom);
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gl.uniform2f(locations['u_translation'], state.canvas.offset.x, state.canvas.offset.y);
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gl.uniform1i(locations['u_layer'], 0);
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const total_pos_size = context.static_positions_f32.byteLength + context.dynamic_positions_f32.byteLength;
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const total_color_size = context.static_colors_u8.byteLength + context.dynamic_colors_u8.byteLength;
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const total_point_count = (context.static_positions.length + context.dynamic_positions.length) / 2;
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gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_pos']);
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gl.vertexAttribPointer(locations['a_pos'], 2, gl.FLOAT, false, 0, 0);
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gl.bufferData(gl.ARRAY_BUFFER, total_pos_size, gl.DYNAMIC_DRAW);
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gl.bufferSubData(gl.ARRAY_BUFFER, 0, context.static_positions_f32);
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gl.bufferSubData(gl.ARRAY_BUFFER, context.static_positions_f32.byteLength, context.dynamic_positions_f32);
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gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_color']);
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gl.vertexAttribPointer(locations['a_color'], 3, gl.UNSIGNED_BYTE, true, 0, 0);
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gl.bufferData(gl.ARRAY_BUFFER, total_color_size, gl.DYNAMIC_DRAW);
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gl.bufferSubData(gl.ARRAY_BUFFER, 0, context.static_colors_u8);
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gl.bufferSubData(gl.ARRAY_BUFFER, context.static_colors_u8.byteLength, context.dynamic_colors_u8);
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gl.drawArrays(gl.TRIANGLES, 0, total_point_count);
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}
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const config = {
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ws_url: 'ws://192.168.100.2/ws/',
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image_url: 'http://192.168.100.2/images/',
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sync_timeout: 1000,
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ws_reconnect_timeout: 2000,
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second_finger_timeout: 500,
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buffer_first_touchmoves: 5,
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debug_print: false,
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min_zoom: 0.1,
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max_zoom: 10.0,
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};
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function main() {
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const state = {
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'canvas': {
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'offset': { 'x': 0, 'y': 0 },
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'zoom': 1.0,
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},
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'cursor': {
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'x': 0,
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'y': 0,
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},
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'touch': {
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'moves': 0,
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'drawing': false,
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'moving': false,
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'waiting_for_second_finger': false,
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'first_finger_position': null,
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'second_finger_position': null,
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'buffered': [],
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'ids': [],
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},
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'moving': false,
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'drawing': false,
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'spacedown': false,
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'stroke_width': 8,
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'current_stroke': {
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'color': 0,
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'points': [],
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},
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'strokes': [],
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};
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const context = {
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'canvas': null,
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'gl': null,
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'program': null,
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'buffers': {},
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'locations': {},
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'static_positions': [],
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'dynamic_positions': [],
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'static_colors': [],
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'dynamic_colors': [],
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'static_positions_f32': new Float32Array(0),
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'dynamic_positions_f32': new Float32Array(0),
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'static_colors_u8': new Uint8Array(0),
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'dynamic_colors_u8': new Uint8Array(0),
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'bgcolor': {'r': 1.0, 'g': 1.0, 'b': 1.0},
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};
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init_webgl(state, context);
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init_listeners(state, context);
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window.requestAnimationFrame(() => draw(state, context));
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}
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